nemo's Recent Forum Activity

  • > Animations? Wait what?

    >

    I am assuming he is baking his animation frames out into separate model files and swapping them dynamically at runtime. I've thought of doing this myself but the process would be rather time consuming.

    No, no, no. I'm not mad:) I have created bone system over the bone system for my characters in construct.

  • > 3D/2D shooter platformer.

    >

    That looks awesome I'm guessing it's pre-rendered sprites (that is, if it has animations)?

    It's real-time 3D with animations

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  • 3D/2D shooter platformer.

    <img src="http://www.mickejn.net23.net/Game_Project_Screenshots/Deadhornets.jpg">

    <img src="http://www.mickejn.net23.net/Game_Project_Screenshots/OprojectFlySmall.jpg">

  • Thanks but that doesn't really work for my project. The biggest challenge is to detect the heights of the platforms.

  • Does anybody have a good idea on how to create simple shadow under the player? The shadow would need to set it's Y based on the platform under. I just don't seem to figure this out with construct actions. Below i have set the shadow only to be visible when on ground and set Y to player.

    <img src="http://www.mickejn.net23.net/Game_Project_Screenshots/Mist2.jpg">

    http://www.mickejn.net23.net/Game_Project_Screenshots/Mist2large.jpg

  • ---

  • After I play my game and close it I receive message: an invalid texture was referenced scirra. This is a bug report it. I have some *.obj 3Dmodels in my game. The Construct version I'm using is 0.99.96. Can anybody help me with this issue?

  • Here's what I get after updating and trying to run my game made with the earlier version of construct:

    A crash inside a plugin�s non-event code has been intercepted!

    This may be a bug in the plugin, or a problem in construct.

    Plugin_ Physics.csx

    Object name: Movement_80_11

    Instance: 129 (of 0)

    I have tried to replace all objects using the old physics behaviour.

    Any ideas for what i should do?

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nemo

Member since 23 Sep, 2010

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