Andromo App Maker + C2

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  • Andromo is an easy to use "code free" Android app builder, which essentially has you choosing from simple pre-built templates from which you create applications.

    One of these templates is a blank HTML5 canvas, and I'm wondering if anyone out there has tested performance with Andromo, I assume the experience is going to be similar to phonegap, but I hope I am wrong.

  • Andromo generates 100% native-code Android apps. Well this sounds good.

  • Seriously good, seeing as their year membership is on sale, but there is one other thread here, an older one, where someone claimed to get it working, but the performance wasn't the best, this has me concerned.

  • Are you sure their "HTML5 support" isn't just the stock web view, like PhoneGap uses? That means it has all the performance problems of the stock browser as well.

  • <img src="smileys/smiley1.gif" border="0" align="middle" /> goog Fw <img src="smileys/smiley17.gif" border="0" align="middle" />

  • i hate andromo they spam my gmail , i think ill block them hehe ^^

  • They didn't seem have option to build apk before "buying", so there's no way for me to know if this actually works.

  • That's my issue as well. If the performance was somehow better than phonegap, it may be worth it, but I have no way of testing.

    When building an app they require an entire HTML5 archive zipped, so I assume this uses the stock browser and will unfortunately be sluggish.

  • Why don�t you send them an email, maybe they can provide some examples in apk format?

  • Good news everyone! I let my curiosity hurt my financial standing and actually bought the year license. Loaded up a game file and it ran, not perfectly, but it actually ran, and the frame rate is better than phonegap. There is still a ton of tweaking and adjusting to do, and this will never look as nice as native HTML5 C2 games on Google Chrome, but for simple games, this may fit the bill.

  • Thanks for taking the hit for us OrdonianKing <img src="smileys/smiley2.gif" border="0" align="middle" />

    btw, how was the performance compared to CocoonJS / Direct Canvas ?

    how about the Sound / Music, does it play well ?

  • Haven't tested sound yet, and with another test I performed, there was some stuttering with sprites as the canvas scrolled. However, the game I used was not optimized for mobile, so it may improve.

  • Also, I've yet to try out CocoonJS, so I cannot make the comparison.

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  • I'll hope to have something to contribute to this at some point.

    I've only just started using Construct 2 and work have just started using the Andromo app.

    As OrdonianKing said - the whole zipped file needs uploading, and in our early tests we had a little game button and the game menu screen up fine.

    I'd not done the touch controls though so we didn't get any further - but it looks interesting.

  • To add to what he said. Touch input is working through Andromo's wrapper.

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