My third cup of coffee and I still can't get this right... What I'm trying to do, is to get self.y-30 point at different angles. I just need my object to jump from point (a) to the point (b) so just a jump at certain distance based on the angle of my object.
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SOLVED!
Self.Y + sin(Self.angle-90) * 30
Self.X + cos(Self.angle-90) * 30
Wasn't really that hard after some thinking. <img src="smileys/smiley17.gif" border="0" align="middle" />