Shiru's Recent Forum Activity

  • Hello everyone ! It's me... again ! I wanted to know how to do a trail effect (sprite trail) with the bone behaviour...

    So I want something like this :

    <img src="http://serio.piiym-net.com/CVBla/txtboard/src/shot5.png">

    but with using the bone behaviour !

    <img src="http://img684.imageshack.us/img684/2480/skybones.png">

  • I haven't think about this when I first code everything. I'm still a beginner with Construct ^^'. But thanks for the advice, I'll change it immedialty. But I'll keep "Target_X" and "Target_Y" because I need them for other things .

    Azu, I hope that you've solved your problem !

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  • Actually, I managed to do that with Families. It's very useful ! You can put the damage on Enemy (family) position and not the "badboy" itself. Then of course, you have to put every enemies with the "Enemy"family.

    I have several global variables for that :

    Target_X

    Target_Y

    TargetHealth

    TargetHealthMAX

    TargetPower

    TargetResist

    TargetState

    TargetWeakness

    TargetEXP

    TargetMoney

    Here is some screens from my cap file :

  • Yes ! Thanks a lot ! It works perfectly . I also join your blog as a member (Shiru). You're a god !

    You should add your tutorial to the Tutorial List here :

  • Actually, I don't get it . It looks complicated... Can you make a cap file with using my bitmap font please ? The MAX Damage is 999999 (6 digits).

  • Hello everyone !

    Can someone help me ? I want to make a damage display like this game :

    http://youtu.be/EIIWQ-E2MVM

    Here is the numbers picture to use :

    <img src="http://img233.imageshack.us/img233/2239/numbers.png">

    I have a global variable called "Factor".

    When "Factor" is equal to 1.0, to 0.75 or 1.25 -> Normal damage

    When "Factor" is equal to 2.0 -> Critical damage

    When "Factor" is equal to -1.0 -> Healing damage

    First line is for normal damage

    Second line is for critical damage

    Third line is for "healing" damage

    I also have a global variable called "Damage".

  • The enemy is well made ! How have you done this ?

  • Hello everyone ! This time I made some nice progress with the current game engine.

    Everything is still basic but the progress is there !

    At first, I have to show you the new drawings for 2 weapons :

    Neptune (first/default weapon)

    Uranus (8th weapon)

    I also started to make the Upward Attack and the Downward attack (still buggy) :

    Some weapon abilities have been made too (like 5 of 9). There are also buggy...

    Finally, here is the test build from today (25th April 2011) :

    http://www.mediafire.com/?7whllpv7y3q1tle

  • It looks great . How have you done that ??

  • Actually, I'm okay with your system. I will be a better solution for me ! I have to admit that first I choose Construct instead of Multimedia Fusion 2 because it was free.

  • You sure are skilled with pixel art .

  • Good work, I like the artworks . It looks really nice !

Shiru's avatar

Shiru

Member since 18 Jul, 2010

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