Well I can't answer why is everyone doing it, but I can say why am I doing it.
Well, first of all, nostalgia, I grew up playing games that looked like this, I like to see it again.
Second, the low resolution let the imagination flow. I mean, i'm very sure that if you play my game you will start to see much more information than there's on the screen, probably you will imagine a totally different astronaut than the one I imagined, with his own personality and face. This is possible thanks to the large chunky pixels that are not very clear in showing everything.
Third, it's easier. Or maybe not easier, but somehow faster. Honestly, for me it is incredibly more difficult to draw a pixel-art image than a realistic/stylized one, but the pixel-art is much easier to animate and implement in the game.
Well, let's get on with some updates! I did some background animations, like that alien power core (used as example up there), one of the objectives in the game and a fountain.
<img src="http://i323.photobucket.com/albums/nn453/amorabettany/Teste.gif"><img src="http://i323.photobucket.com/albums/nn453/amorabettany/Fountain.gif">
I also did one cut-scene image that will appear in the game introduction:
<img src="http://i323.photobucket.com/albums/nn453/amorabettany/Opening-1.png">
There's already a bunch of new tilesets too but I'll post them later with some screenshots.
Ooh and most important of all, I'm kinda broke, so I decided to try an 8 Bit Funding project to get some money to finish this game. The final game will be free, but I believe that I'll only will be able to finish it if I get enough donations. Well, you can check the page here:
http://bit.ly/gmVhoq
Thanks again for all the compliments and support!