SullyTheStrange's Forum Posts

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  • Easiest way would be to post your capx file so we can take a look for you. Otherwise, we're just throwing guesses into the wind. <img src="smileys/smiley2.gif" border="0" align="middle" />

    There's probably something off about your events. It's checking for collisions differently than you're intending, your conditions for spawning objects triggers when you don't want it too, something like that. But we can't say for sure without seeing it.

  • Great game, I actually forgot I was testing a demo and just kept on playing! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Sorry to hear you won't keep developing it with C2. It does have its limitations and I guess you'll be better off elsewhere if you're going for online multiplayer. Best of luck to you!

  • I don't think the free version takes up a lot of development time anyway. It's the same as the full version with certain features locked out, that's not incredibly difficult to program (I imagine).

  • Yeah, I was looking at that, but the whole "intended for development only" threw me off. That sounds ominous. >_>

    Ooooohhhhh, alright. The AsJSON thing, I didn't look at that part.

    And now it works like a charm, in a ridiculously more simple way. I think I'll ask for better reading comprehension for my birthday this year. <img src="smileys/smiley24.gif" border="0" align="middle" /> Thanks a bunch, who knows how much more time I would've wasted on this!

  • Alright, I THINK I found the problem... It's another case of the infamous "object you create doesn't actually exist until the next top level event" thing. With some rearranging I've gotten that small demo to work properly. Now I just gotta get it working in my full project...

  • Hey guys,

    Having a bit of trouble, I'm trying to find a way to copy all of the keys and values from one Dictionary object to another. I'm probably doing something wrong with the "Pick all" condition, I've never had to use it before now. I made a simple project showing what I'm trying to do, and a screenshot showing the main section. Can someone take a look and find the problem? <img src="smileys/smiley5.gif" border="0" align="middle" />

    dl.dropbox.com/u/19702035/dictionary.capx

    <img src="http://dl.dropbox.com/u/19702035/dictionary.png" border="0" />

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  • Yeah, I guess functions work too. Little less intuitive, but I figured it was probably complex behind the scenes. Thanks for the response!

  • I've tried searching but couldn't find anything about this. What I mean is instead of this:

    Condition A

    OR

    Condition B

    OR

    Condition C

    ... can you set it up like this:

    Condition A

    OR

    (Condition B

    AND

    Condition C)

    Unless there's some really obscure method of doing it, I'm guessing it's a no. It would be really helpful to have, though. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • lol I just posted in the 2012 topic by mistake. Deleted it already, but if you saw that topic resurrect itself and then die again, that'd be why. <img src="smileys/smiley17.gif" border="0" align="middle">

    Here's my game, called Instinct. It was made by a team of 4, but... well, functionally, a team of 2. <img src="smileys/smiley2.gif" border="0" align="middle"> I did all the art and programming and a chunk of writing, and the other guy did the rest of the writing. Here's the official description:

    Detective Marty has to solve the murder of his former partner Matches, with the help of his heart -- that is, his partner's heart. Utilize the supernatural power of the snarky, still-beating heart to find evidence, interrogate suspects, and discover the truth behind your partner's ill-fated demise

    Controls: A to walk left, D to walk right.

    Hover mouse over objects to see how to can interact. A speech bubble with an exclamation mark means you can talk to the person, a magnifying glass means you can examine the object, and a heart icon means the heart can tell you something about it. Left click to perform the action.

    Right click puts away and takes out the heart, once you've found it.

    The heart will beat faster as you approach something that it can tell you about.

  • So weird. I don't know why it stated looking like this, the only mention I can find in the changelogs is r105 but that doesn't sound like it would cause this. In r106 it simply mentions "'Warp Mask' effect was broken in r105".

    Ashley, is there another change I'm missing that would've done this? To be clear, the change happened months ago, I just always chalked it up at a graphics driver issue and left it alone for a while. I'm on r114 now, can't remember what release I first saw it on.

  • Bump. A simpler way of asking would be, does the effect just look like a bunch of squares to you?

  • This is probably another graphics card issue on my end, but I figured I'd ask to see what it looks like to you guys.

    dl.dropbox.com/u/19702035/fire/index.html

    EDIT: A simpler way of asking would be, does the effect just look like a bunch of squares to you?

    Basically, this effect used to be a heat distortion effect, like the type you'd find over a campfire. It works by adding the Warp Mask effect to a particle object. One day it simply stopped working right, and became just a big wavy square instead of individual particles.

    <img src="http://dl.dropbox.com/u/19702035/fire-fail.png" border="0" />

    Does the link look like that to you, or more like heat distortion?

  • Running on Win7 64-bit, using Chrome. Very simple to reproduce, just add the effect to a Particles object and watch it not work correctly. <img src="smileys/smiley17.gif" border="0" align="middle" /> It seems to warp all the particles as one object, rather than each one individually as it did in r104 (I never used r105, so I don't know about that one).

    I swear, if this is another driver bug on my end...

  • I'll just sit back and see if someone smarter can do anything cool with it. <img src="smileys/smiley17.gif" border="0" align="middle" />