SullyTheStrange's Forum Posts

  • To bake an apple pie from scratch, you must first create the universe.

    ... or something like that. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Yeah, that does seem like a lot of work for something so simple... Ashley, is there a reason it has to be this way?

  • Ashley, that's PERFECT for one of the ways I was gonna use it -- but the other was a much smaller way, where there's a torch with a small fire that I want to put some waviness above. The problem is when it's that small, you can easily see where the effect ends. Anything I can do about that? <img src="smileys/smiley18.gif" border="0" align="middle" />

  • Another good point lokesen... It still seems a bit silly to have it per game, but you probably won't be pumping out desktop-worthy games by the hundred every year, so it's not that big of a deal.

  • I haven't tried the fix yet, but vertical platforms are on the list of things to put in my platformer one day. Glad to know it'll actually work once I get to it! <img src="smileys/smiley36.gif" border="0" align="middle" />

    Thanks Ashley!

  • Yeah, you guys deserve all the thanks in the world for the great work you do every day. After finally getting r100 out the door, maybe it's time for another vacation. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Hey guys! Like most of you I've been playing around with all our fancy new shaders r100 brought, and there's one effect I just can't get down right: heat distortion. You know the type, when you look above an open fire and everything's all blurry and wavy.

    I guess the hardest part is that any sprite you apply this to will have to end up being basically invisible, while still able to distort the background... if that makes any sense. Maybe it isn't possible the way I'm thinking of, but if it is, I'd appreciate some help trying to nail it down. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Good point, roberto... I haven't looked into it, I assumed it was a single per year license. Per game doesn't make a whole lot of sense. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • I'm not bothered by the price. By the time you have to pay, you already have $100,000! That's a heckuva lotta cash. $2,900 is less than 3% of that. And if you don't make that much, it's free, which it's great for us small guys.

  • Ah yeah, I used that for my Mario World clone when you transform into Fire Mario. Very useful for pixel games. I don't have a need for one anymore, but the idea's got my support at least! <img src="smileys/smiley20.gif" border="0" align="middle" />

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  • I've been working on a 2D stealth platformer called Sneaky Ninja for about a year now (there's an old demo here on the forums somewhere if you want to see it), and it's always been a hope in the back of my mind to get it on Steam. Thanks to Greenlight and r100, I might actually get to do it -- assuming I ever finish the thing. School and a job don't make that easy. <img src="smileys/smiley5.gif" border="0" align="middle" />

  • Haha, yup... I figured there was something like that, but I've never had to use it before. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Well, the simplest way I can think of is to make a new global variable (let's call it "Destroy") and set it to 1 on the collision. Then in a separate event, say "If Destroy = 1 -> myFamily destroy".

    There might be another way, but this'll do the trick.

  • Use the "Set animation frame" action within the goalie's sprite and enter "random(0,[Goalie's name].AnimationFrameCount)". That should do the trick. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Make sure it doesn't happen every tick, though, or else your goalie will change frame 60 times a second. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Wow, some of those are great. And some of them are already confirmed to be on the way -- that zoom blur in particular I remember from Scirra's most recent WebGL demo. <img src="smileys/smiley2.gif" border="0" align="middle" />