SullyTheStrange's Forum Posts

  • Thanks for the info OddConfection, I didn't know not having a MetaCritic score would impact your chances. <img src="smileys/smiley5.gif" border="0" align="middle" />

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  • Uhhhhhhh... I didn't realize how many until I just counted. 31. <img src="smileys/smiley36.gif" border="0" align="middle" />

    I try to keep things really organized, plus I use a lot of parallax effects and some lighting stuff that all need a couple of layers each.

  • That's really cool, actually! I can imagine a handful of things I'd like to use it for already. Hopefully it makes it another Construct someday, you've got my support. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Wow, really nice effects. I can't wait to play around with those myself. <img src="smileys/smiley4.gif" border="0" align="middle" /> r100 can't come soon enough!

  • Wastrel, what new features/plug-ins are you talking about in the above post? I've been busy with work for the past few months so I haven't kept up with C2 updates, and now that I'm getting back to my game, I think the keycode plug-in isn't working correctly anymore. <img src="smileys/smiley6.gif" border="0" align="middle" />

  • The problem is with picking the proper instance. To do that, you should have a condition that specifies only the instance you want in the event that moves the bot; for example, if each bot was given an arbitrary number variable, you could use that like this:

    Bot: RandomNum = 2;

    -- Move Bot to X,Y

    That'll only move the bot with its variable equal to 2, rather than all of them. So if you only want to move one, you need some way of specifying exactly which one. Or, if it doesn't matter which one, pick a random one using the "Pick random instance" System condition.

    I don't know if I explained that well enough, so feel free to ask more questions!

  • Awesome! I hope it starts thriving soon -- another venue for HTML5 games is another win for us game developers. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Haha, that's really cool. I ended up staring at it for a few minutes straight. The only thing I would add to make it look better is, when the stars appear in the distance, maybe they should fade in instead of just appearing at full opacity, to help hide the fact that they pop out of nowhere.

    Other than that, really good job, can't wait to see how it works. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You can give it two sine behaviors, one for horizontal and one for vertical. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • ... Aaaaand that's the not lazy way. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • You can do the array method, but here's a lazier way:

    dl.dropbox.com/u/19702035/randomstuff.capx

    It works for a smaller amount of numbers, but if you wanna do more the array method works better. I'll show you how to do that too if you want.

  • Runs pretty great for me, no issues except a kinda low framerate (30-40 I'd guess), but obviously that's not too bad. Absolutely love seeing it work as an EXE -- like others said, it kept my attention much longer than the HTML5 version. Great work Ashley!

  • Pretty fun! Really well made too, you put a lot of work into the graphics and menus and whatnot. Good work. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • So for Awesomium, they say it's free for indie companies that made less than $100k last year. But what about just some random dude (ie, me) who doesn't quite count as a "company"? Is it still free? <img src="smileys/smiley5.gif" border="0" align="middle" />

    Here's the licensing overview for reference:

    support.awesomium.com/kb/licensing/licensing-overview

  • As far as I know, creating objects at imagepoints will only look at the current frame's imagepoint, and there's no way around that. If you want it to spawn at frame 4's imagepoint, you have to set the animation to frame 4.