SullyTheStrange's Forum Posts

  • Also keep in mind that a sprite with the Physics behavior will only react to other sprites that ALSO have that behavior. Otherwise it'll completely ignore them.

    And if you want to build an environment for the first sprite to bounce around in, you won't want the floor to move, so set its Physics property "Immoveable" to Yes.

  • I can't reproduce the bug on my end. It's very unlikely (at least, I think) that the Physics behavior could possibly bug out like that...

    Chances are it's an issue with your graphics drivers -- 99.99% of visual glitches are. Try updating them, and if that doesn't work, well... there isn't anything we can do I'm afraid. It probably isn't a bug on Construct's end.

  • You can still use WebStorage for a desktop game. Sounds a bit counter-intuitive, but all Awesomium does is basically launch a new self-contained Chrome, meaning it still has the bells and whistles of a browser (probably not all of them, actually, but definitely WebStorage).

    There was a glitch when it was first implemented that wiped all the data you stored when you closed the game, but I'm preeetty sure that was fixed. Someone correct me if I'm feeding this poor man lies! <img src="smileys/smiley36.gif" border="0" align="middle" />

    EDIT: Ninja'd! <img src="smileys/smiley19.gif" border="0" align="middle" />

  • One thing I definitely agree with is the "read/unread" system, it's really wonky sometimes. Rather, most of the time... It likes to tell me there's new posts all over the place that I've certainly already read. I've gotten used to remembering the order of threads instead of rely on that ("It says this has a new post, but this older topic that has no new posts is still above it..."). I guess I tend to adapt rather than complain. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Please refer to the How to Report Bugs topic. You should always post the .capx file where the bug is happening and describe how you made it happen, along with what you EXPECTED to happen.

    Without those, it's a lot harder to help you unfortunately. I'm not even sure what I'm looking at in that pic. <img src="smileys/smiley36.gif" border="0" align="middle">

  • Yeah, I'm still in the early stages of my platformer (much earlier than you, though, school and work like to keep me from making progress <img src="smileys/smiley6.gif" border="0" align="middle" />) but the thought's always in the back of my head: what would people be willing to pay to actually play this thing? On Desura or Steam it's a better scenario, but most app stores don't have many successful indie games that are more than a buck or two. Sort of depressing to see all your hard work selling for pocket change, right?

    I guess the secret is to pick a price in your head as a goal and use it as motivation. You gotta MAKE your game be worth that much, and make your audience believe it is too. $9.99 isn't breaking anyone's bank, I say go for it!

  • Wow, great news. Congrats man! I don't know what to say about pricing, it's a very delicate issue... Some people won't buy a game because it's $1.99 instead of $0.99, and then you get $10 games of the same size flying off the virtual shelf. It's an enigma. <img src="smileys/smiley5.gif" border="0" align="middle" />

    I would, however, fully recommend having a discount for early adopters. That really draws people in, plus it's just fair since they're getting an unfinished game!

  • <img src="smileys/smiley29.gif" border="0" align="middle" />

    I didn't actually get to see the example before since the computer I was on had sucky drivers, but now... holy meatballs, that is AWESOME!

  • I've been trying to take a look at it for you, but I'm in a computer lab at my school and the download speed is just terrible. Ten minutes into it, I realized there aren't any speakers here anyway. <img src="smileys/smiley24.gif" border="0" align="middle" />

    Well! I'll have to wait another 7 hours until I'm home, then, if no one's responded by then. I'll just let you know though that the state of audio in HTML5 is pretty sad, and it's no fault of Construct. Chances are that's what's causing the issue, but it isn't impossible that it's a C2 bug. I certainly can't tell from my situation. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • I'd hate to be another "me too"... but me too. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Agh, I can't take it anymore! My eyes physically cannot stop reading metaball as "meatball" and now I'm starving. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • Sounds awesome! Great to hear that it's being more integrated into C2, I'm always hesitant to use third party plugins due to incompatibility issues down the line.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Przemek32767 I love the pic in your sig! <img src="smileys/smiley36.gif" border="0" align="middle" />

  • That's... well, extraordinarily difficult, to say the least. <img src="smileys/smiley5.gif" border="0" align="middle" /> It's not really something a beginner should tackle right from the get-go. I plan to try it one day for my own game, and I'm not even sure if I can do it after two years of using C2 and Classic.

  • And if for whatever reason you still feel compelled to write a list of things inside C2, put it inside a comment or something. Shortcut is "q" I believe. <img src="smileys/smiley2.gif" border="0" align="middle" />