Hello everyone. Just an update. Ashley and I have come up with what we think is the ideal way to import Spriter characters into C2. It's different than how the demo currently works, and as a result I will need to redo alot of what I have already done.
Additionally, the next updates for Spriter (the Spriter editor) are very important, and will consume most of time in the short term. This means a delay of a few more weeks. I apologize, as I know you've all been very patient, some since long before the Kickstarter.
However, the reason for the delay is nothing but good news. Until at least a basic version of the plugin is running, I don't want to give too many details, but the reasoning behind the decision to change the way the plugin works will definitely result in a much more awesome/useful plugin.
The plugin from the demo was working within the confines of the plugin SDK. Ashley will be doing some Spriter specific stuff C2-side resulting in a Spriter plugin with much tighter integration with C2, and better workflow. In addition to this, Spriter objects will have all the preloading and compression power of Sprites.
And lastly, because of the slight delay it's more likely I can work in bone support in one of the first few builds of the plugin, as bones are coming in the next build of Spriter.
Stay tuned, and thanks again for your patience and support.
EDIT:
i have a question : is there a way to make this :
in the beginning of the tween the right hand behind the body (under layer)and in the end of the tween it comes front of the body (upper layer)
yes, the tweening and zorder don't effect eachother in Spriter