remy-jay's Forum Posts

  • Thanks tarek2!

    Your reply motivated me to go over the networking/firewall rules on my PC again. While I had an inbound rule set for TCP/UDP (As described in the C2 instructions), it was only set for PRIVATE... Changing it to also include PUBLIC seems to allow devices on my internal WiFi to access previews again! Still curious as to why I'd need public set when everything is happening internally though?

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  • Maybe I can ask this differently...

    Does anyone who still uses C2 still have their preview on LAN working for other mobile devices on their home network that are trying to reach the 196.158.x.x IP address when previewing on LAN?

    -Still Curious

  • Hi There,

    It's been a while since I used my C2 license but I recently picked it up again! It seems that mobile (Android) devices on my LAN are no longer able to view my projects when referencing the interner 192.168.x.x IP, perhaps because the preview on LAN creates a HTTP address and not an HTTPS one (which most browsers require these days?)

    Are there any work arounds to get this testing functionality back? Are others experiencing this too?

    Thanks!

    -Curious

  • Hi All,

    I've been a long time member but am only now picking up C2 again...

    I'm seeing what you guys are with respect to particle effects in C2, they seem to be behind everything even when I bring their z-order to the top. I can preview the project in DEBUG mode and even see the particles bounding box growing and shrinking, but no actual visual effects! I looked to see if I had a 'camera' object, but alas, I don't.

    More interestingly, I even tried loading the simple C2 particle effects demo project from File -> New, and there are no effects THERE either...

    Does anyone have any other ideas? =)

    Thanks in advance,

    -Remy

  • Thanks all, but that doesn't really address the issue I'm having. I'd like to pick a tile from the tilemap and copy it into a C2 sprite object NOT another tilemap object... My motivation is to be able to have a dragable/movable tile from the tilemap when I click on a particular tile -- ideally be being able to apply the drag and drop behavior to a sprite object.

    Is this possible? or, do I need to use a tileset object itself and I only have one tile displayed on it?

  • Hi There,

    I've just recently started playing with the tilemap object in C2. What I'm wondering is, is there a way to reference the tilemap object itself to dynamically at runtime, create a sprite from a particular region of the tile map? Ideally I'd be able to do this to make "movable" objects in my project. ELSE, I'd need reference the tilemap image itself in an image editor, then extract the specific tile out, save it as ANOTHER image file, and then import into the project -- which sounds inefficient and redundant :S

    If you know, let me know!

    -Remy

  • Hey Gigatron, how do we get our hands on this effect? Looks pretty sweet!

    -Remy

  • Now worries rexrainbow, however, I'd love to see what your TODO list looks like these days, as you are one prolific developer and are undoubtedly up to awesome things

  • Google seems to have a 3D mode for viewing their maps -- any chance we can get access to that feature via your plugin rexrainbow?

  • septeven, let me know when you know

  • Hi Folks!

    Has or could anyone port the iScroll5 JS library to C2? I know that septeven ported the iScroll4 library, but I haven't heard from him in a while <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Would like to see a C2 plugin for this <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    http://cubiq.org/iscroll-5

    -Remy

  • rexrainbow, I"m pretty sure I jumped in with rex_firebase_apiv3 from the beginning... that's the only rex_firebase_api* behavior I have in the C2 folder anyways

  • remy-jay

    Oops, I had broken my old capx. Here is some new sample capxs of my room plugin. And I will try to fix my old capx if possible.

    Edit:

    I had rewrote most of code in rex_firebase_room plugin befrore, hope it could be more easy to use.

    When I try the referenced CAPX I see the following <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://www.dropbox.com/s/irlcn7pkxmw2p ... 2.png?dl=0

  • xoros

    Here is a demo of lobby and rooms. And Capx file1. Capx file2 - chat room only.

    I had not finished these documents.

    Hey rexrainbow, is this something that you can address?

    https://www.dropbox.com/s/7ddbpsy9qkln8 ... e.png?dl=0

  • Gigatron neither work for me... I create a new project ... Add a text object ... Add Hi-Pass effect to it, and text turns to blocks. After previewing via the web, the text is still blocks... ('clamp' and 'comp on BG' both 0)

    Text colour is default black

    https://www.dropbox.com/s/ir6kf0b9p2in2 ... .capx?dl=0