SullyTheStrange's Forum Posts

  • eRk, you have to edit the bump map effect's parameters during runtime to achieve that effect. You can write some events that check where the object with the effect is located on the screen and change the X parameter accordingly from 0 (meaning the object is at the left side of the screen) to 50 (at the middle) and then 100 (at the right).

  • It's like the prodigal son. C2 isn't mad at you for leaving, it's just so happy that you came back. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Well, I'm not familiar with the technical AJAX stuff, so here's a simple (yet hacky) solution in case a smarter person doesn't respond later: add a variable that increments every time you send a request. Boom! Impossible to get the same value twice! <img src="smileys/smiley14.gif" border="0" align="middle" />

  • You'd definitely be better off using the Platform behavior, considering you appear to be making a platformer. <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'd make an example if I was at home, but it isn't too complicated. Give your character a variable called State or something, set to "normal" by default, to keep track of how he should behave. Set it to "wall" when he hits a wall or the ceiling -- when it's "wall", set the player's gravity to 0 so he won't fall. Then when you press a button or something to let go, set it back to "normal", where gravity is restored.

  • I'm on my phone so I can't check right now, but can't you use a For Each Ordered and sort them by their points variable? Add in a check to see if the current object's var is the same as the previous to handle that issue, and if they are, give them the same ranking.

    The bigger issue I see is how to use the points set-up when the path isn't straight...

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  • Bump for I was hoping to see that realistic meatball fire example. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Ever since the game I've been working on turned serious, I've been backing it up in like 3 different ways. There'd have to be some serious divine intervention to knock out all 3 of 'em. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • No idea what could've happened, but as a general missing-window fix, try the Reset Dialogues option under Preferences. Hope that works!

  • Sigh. Oh Microsoft, you so silly. <img src="smileys/smiley24.gif" border="0" align="middle" />

  • I doubt they would say it in the video honestly -- HTML5 support is hardly a selling point to your Average Joe, so I'm surprised it got a mention at all, forget the details. The Construct 2 community isn't exactly the niche market Nintendo's trying to reach after all. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Two main reasons that I can guess:

    1. Many people simply find it easier*. <img src="smileys/smiley17.gif" border="0" align="middle" />

    2. Many people grew up playing games like that, so that's what they want to make.

    (*I wouldn't say it is, but it's at least more accessible**. It's comparable to building something out of toothpicks or something with huge construction equipment, which one's easier to pick up?)

    (**Despite being more accessible, it's just as difficult to create GOOD pixel art as it is good any other kind of art.)

  • MrMiller, do you mean the next Xbox could be $100 MORE, or just $100? Somehow I find the latter a tad difficult to believe. <img src="smileys/smiley24.gif" border="0" align="middle" />

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  • Don't get too excited just yet guys, it's a very minor feature at best and we've seen in the past that "HTML5 support" doesn't guarantee good enough performance to actually play anything.

    That said, it would ROCK if it actually works well. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Depending on how complex your obstacles are, that could get messed up in a hurry. It'll do for simple stuff though. The alternative would be developing full AI and pathfinding... which is pretty tough for a platformer. Trust me. <img src="smileys/smiley5.gif" border="0" align="middle" />