Shiru's Forum Posts

  • Hi everyone ! It's been a long time...

    CONTROLS

    You'll be able to play with gamepad and controls are changeable! It's more action-oriented: db.tt/orBgJOc

    Custom spriting style (changed a bit since then...)

    <img src="http://img405.imageshack.us/img405/274/skyneptuneatk2.png" border="0">

    Sky "First apparence"

    <img src="http://dl.dropbox.com/u/12070899/Sky%20Apocalyspe%202.png" border="0">

    Game menus

    http://imageshack.us/g/27/capacities.png/

    Rewriting the entire engine...

    I'm going to rewrite the entire engine. This time, I'll make a level editor and the engine should have less bugs, more fluidity, more things...

    New objective : releasing a demo instead of a complete game

    The demo will have: 1 story part, 1 dungeon/boss, 4 weapons, the world map, practice system, all capacities/accessories, musics, enemies...

    Mystic Wield & Mystic Cores

    Weaponsets are now called "Mystic Cores". This is related to Sky's "Mystic Wield" ability. He can master weapons, release their power & ability and equip them instantly. Mystic Cores also change Sky's apparence.

    Released Form for Mystic Cores

    About "RELEASED" forms... The weapons will have another apparence & they will be more powerful. Gameplay also changes a bit.

    If you want to help us, please reply or send me a PM !

    See ya.

    Follow us on twitter : twitter.com

  • Looks awesome ! Do you have any Youtube account ?? Good luck :)

  • Looks really nice ! How many weapon are you going to put ?

  • This game is awesome ! Excellent work ! I really like all the effects and the spells are fun :) ! Everything is fluid, so that's great !

  • As regards canvas, are you using 'grab layout' option?

    No, I'm not using the grab layout option. I also tried to use both grab layout option (After drawing/Before drawing)... It doesn't work !

  • Yes, it's really big I know ! I haven't optimize my code yet ! Thanks for your help, everyone !

  • Oh sorry everyone ! Here are my Effects + Plugins folders :

    dl.dropbox.com/u/12070899/Effects%26Plugins.rar

  • I check everything yu said... but there is the same problem... Actually, the second screenshot. I've resized the supposed sprite trail but even if I put it back to normal size... It doesn't work properly...

    Here is the cap (there are a lof ot things in !!):

    http://dl.dropbox.com/u/12070899/Final-Legacy_OpenCap.rar

    Oh yeah, if you can also look to how I can make the codes better ^^, please tell me !

  • Thanks for helping ! I tried with the Canvas object but it doesn't work... I need to set the clear to colour to make it appear... but I can only see a square behind me for trail... :

    <img src="http://img840.imageshack.us/img840/7738/convasfadingproblem.png" border="0" />

    And for the sprite way... Another problem too :

    <img src="http://img217.imageshack.us/img217/3236/spritefadingproblem.png" border="0" />

  • Hello everyone !

    I need help with sprite trail... I want to make it like this picture :

    <img src="http://serio.piiym-net.com/CVBla/txtboard/src/shot5.png" border="0" />

    I tried using the PLASMA object but it doesn't work... Can you help me please ??

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The link doesn't work :(

  • Same for me... I changed my password and try to connect with the new password but I can't ! I have to reset the password then use the automatic password to log in...

  • Thanks a lot for the answer, R0J0hound ! I tried the first method and yes it really does drop the VRAM usage ! I'll try the other solution too ! Thanks .

    But I want to know something else... Can you import animated GIF picture ?? It will be easier for the spell effects !

  • Sorry to double post... but I still need help with this, guys !

  • Vanillaware are amazing as always !