Shiru's Forum Posts

  • <img src="http://img90.imageshack.us/img90/2880/finallegacynewle.jpg" border="0">

    FINAL LEGACY

    Hello everyone ! After making some progress with Construct, I finally decide to talk about my project. It's an Action/RPG/Platformer made with Construct. Years ago, it was an Action-RPG made with RPG Maker XP. But then I decide to turn on MMF2 (with the demo) for making it as a platformer but I prefer to use Construct since it's free, open-source and great <!-- s;-) --><img src="SMILIES_PATH/icon_wink.gif" border="0" alt=";-)" title="Wink"><!-- s;-) -->.

    So, the game is actually a sort of remake or a port. I already have some main design/system concepts complete. The story was done for the old version (in french), but it's being written again by my scenarist.

    Here are the main links for the game :

    http://lastdev.wikia.com

    http://lastdev.blogspot.com

    Old Version (French)

    My Youtube Channel

    Final Legacy recites the history of Sky Rainiki, an adurien (half man, half devil), whose destiny will take another turn.

    Ultimate Action Battle System - U.A.B.S

    Battle system in real time without transition. It is possible to hit in the air and on the ground.

    The other members of your team will not be visible and will remain in the reserve, but it is possible to call them for support.

    OverPulse

    Sky can come into state called "OverPulse" if its voltage is too strong. This will be very powerful in few seconds (time may change according to the "Rank").

    Special moves

    In the air, it is possible to make such an aerial attack. The attack differs according to the weapon equipped.

    By pressing the Attack Button 3 times, you can achieve a charged attack that releases a projectile-like whose color varies according to the weapon equipped.

    Difficulty levels

    For balancing, there is 5 difficulty levels :

    Easy : Enemy Stats x0.5

    Normal : Enemy Stats x1.0 (DEFAULT)

    Hard : Enemy Stats x2.0

    Extreme : Enemy Stats x3.0

    Infernal : Enemy Stats x4.5

    Controls

    [Left] : Move left (Double tap to run)

    [Right] : Move right (Double tap to run)

    [Up] : Jump

    [Down] : Crouch

    [A] : Attack (Hold to use Weapon Ability)

    1) Basic Attack

    2) Second Attack

    3) Third Attack : Launch a projectile

    4) Up + A : Upward Attack

    5) Down + A : Downward Attack

    : Use Arcane in Slot 1

    [D] : Use Arcane in Slot 2

    [Q] : Change Weapon

    [W] : Call Support Character

    Features

    • Original RPG-like story
    • Original Soundtrack
    • 1 playable character but with many support characters
    • 16 bit graphics (SNES)
    • Configurable controls
    • 9 weapon sets and 1 secret/ultimate weapon
    • Special world map system
    • Special training room
    • Arcanes and Capacities (skills) system
    • Several enemies and bosses
    • Crazy combos

    and more...

    Other things planned :

    • Online Coop
    • Online Versus
    • Online Rankings
    • Boss Rush

    Weapon Set

    When the character changes the weapon, his clothes will be changed too.

    The character will also have extra ability :

    Like Space Control (Teleport behind a foe) with Apocalypse (the last weapon) or Sonic Speed (Run faster) with Jupiter...

    When the character gains a new weapon for the first time, the scene will be special (working like Saint Seiya).

    After that, changing weapon will be instant. The special scene will not be used again.

    http://images.wikia.com/lastdev/images/7/77/Sky_neptune.png">

    Neptune : Sword.

    Special Ability : Impact (Can destroy rocks)

    Special Effect : Poison (3 %)

    http://images.wikia.com/lastdev/images/2/27/Sky_jupiter.png">

    Jupiter : Axe.

    Special Ability : Sonic Speed (Run faster)

    Special Effect : Reverse (5 %)

    http://images.wikia.com/lastdev/images/f/fd/Sky_saturn.png">

    Saturn : Spear.

    Special Ability : Dragoon Jump (High Jump)

    Special Effect : Blind (5 %)

    http://images.wikia.com/lastdev/images/9/9b/Sky_mars.png">

    Mars : Gloves.

    Special Ability : Absolute Zero (Launch an ice-column on the floor)

    Special Effect : Freeze (5 %)

    http://images.wikia.com/lastdev/images/1/12/Sky_pluto.png">

    Pluto : Scythe.

    Special Ability : Bloody Saw (Launch the weapon forward)

    Special Effect : Stone (5 %)

    http://images.wikia.com/lastdev/images/2/25/Sky_venus.png">

    Venus : Gun/Rifle.

    Special Ability : Giga Buster (Launch a huge projectile forward)

    Special Effect : Poison (15 %)

    http://images.wikia.com/lastdev/images/8/82/Sky_juno.png">

    Juno : Whip.

    Special Ability : Hooks Seeker (Can hang on hooks)

    Special Effect : Blind (15 %)

    http://images.wikia.com/lastdev/images/0/02/Sky_uranus.png">

    Uranus : Gunblade.

    Special Ability : Hunting Blade (Charge forward with the weapon)

    Special Effect : Death (1 %)

    http://images.wikia.com/lastdev/images/e/ed/Sky_apocalypse.png">

    Apocalypse : Legendary Sword.

    Special Ability : Space Control (Teleport behing a foe)

    Special Effect : Death (3 %)

    Screenshots (25th July 2010)

    http://img810.imageshack.us/img810/8728/engine1.png">

    http://img541.imageshack.us/img541/1108/engine2.png">

    http://img830.imageshack.us/img830/5359/engine6.png">

    http://img341.imageshack.us/img341/2986/currentprogress.png">

    Latest test version (25th april 2011) :

    http://www.mediafire.com/?7whllpv7y3q1tle

    If you want to help us, please send me a mail or comment this post. I need a pixel artist/spriter and also a music composer.

  • Thanks to both of you. It works !

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  • Hello everyone !

    This time, I need help with this : "How to test if a control is pressed two times ?"

    I want to know that for my project. I wanna do a Running System in that way (like some retro games) :

    Right Control pressed 2 times = RUN

    Right Control pressed 1 time = WALK

    Left Control pressed 2 times = RUN

    Left Control pressed 1 time = WALK

  • This is amazing ! The engine is awesome !! Are you going to make a game with that ??

  • Good job ! It looks nice ! I hope that you will release the complete engine. It can be very usefull for my game !

  • Merry Xmas and Happy New Year everyone !!

  • Nice concept, it's classic but really cool. Changing apparence through the game is always a good option ^^

  • It looks good actually ! But what is the purple ball for ? Is it a counter for number of enemy killed?

  • Happy birthday !

  • Hi my friend . I didn't know it was you lol.

  • Tales of Destiny Remake/DC Battle Formula :

    [quote:1p3o00kh]++++++++++++++

    Damage Formula

    ++++++++++++++

    -------------------------------

    Damage Formula done on enemies:

    -------------------------------

    Normal Attack/Kenjutsu:

    (Character Phy.Atk X Charater LVL) / Enemy Phy.Def X Damage Multiplier X 4

    Jutsukengi/Blast Calibur:

    (Chara Phy.Atk + Mag.Atk X Chara LVL) / (Enemy Phy.Def + Chara Mag.Def) X

    Damage Multiplier X 4

    Spells:

    (Chara Mag.Atk X Charac LVL) / Enemy Mag.Def X Damage Multiplier X 4

    -----------------------------------

    Damage Formula received by enemies:

    -----------------------------------

    Attacks:

    (Enemy Phy.Atk X Enemy LVL) / Chara Phy.Def X Damage Multiplier X 0.25

    Spells:

    (Enemy Mag.Atk X Enemy LVL) / Chara Mag.Def X Damage Multiplier X 0.25

    +++++++++++++++

    Character Stats

    +++++++++++++++

    Each character 8 stats seperated into two different categories:

    Main Stats:

    -Physical Attack(Phy.Atk)

    -Physical Defense(Phy.Def)

    -Magic Attack(Mag.Atk)

    -Magic Defense(Mag.Def)

    Sub Stats:

    -Strength(Str) - Determines Character HP. [HP = Strength Stat X 6]

    -Evade(Eva) - Decreases Enemy's Critical Rate and increases chances

    of activating Evasion.

    -Concentration(Con) - Increase Critical Rate.

    -Accuracy(Acc) - Suppress enemy's Blast from increasing and breaks

    through enemies' Evasion.

    The difference between these two categories is that the main stats will

    increase as the character Levels up while the Sub Stats does not. The Sub

    Stats' values are determine by the Main Stats itself.

    Strenth - Phy.Attack and Phy.Defense

    Evade - Phy.Defense and Mag.Attack

    Concentration - Mag.Attack and Mag.Defense

    Accuracy - Mag.Defense and Phy.Attack

    All stats can be increased by other means such as Accessories or Herbs.

    Tales of Hearts Damage Formula :

    [quote:1p3o00kh]Player Damage Formula:

    CharaAttack * (CharaLevel + 5) * CharaActionAttackPower / EnemyDefense / 25

    Enemy Damage Formula:

    If the player's EG is more than half of his max EG:

    EnemyAttack * (EnemyLevel + 5) * EnemyActionAttackPower / CharaDefense / 25 * CharaCurrent EG / (CharaMaximum EG / 2)

    If the player's EG is less than half his max EG:

    EnemyAttack * (EnemyLevel + 5) * EnemyActionAttackPower / CharaDefense / 25 * {50 * CharaCurrent EG / (CharaMaximum EG / 2) + 50} / 100

  • Oh thanks a lot, I was wondering how you can do that... I tried a lot of times xD. Thanks !

  • (Je suis pas fran�ais, mais suisse. Un autre francophone de plus, oh yeah !)

    Anyway good work ! It's impressing !

  • Ok thanks guys. I'll try and give a feedback later.

  • Hi everyone ! I'm new to Construct (I began yesterday)... I have trouble for making a character fly.

    I use the Platform Behaviour.

    As you can see in the screenshot, I tried to change the Air Acceleration and the gravity, but it isn't what I want...

    <img src="http://img823.imageshack.us/img823/9994/overpulseevent.jpg">