Tales of Destiny Remake/DC Battle Formula :
[quote:1p3o00kh]++++++++++++++
Damage Formula
++++++++++++++
-------------------------------
Damage Formula done on enemies:
-------------------------------
Normal Attack/Kenjutsu:
(Character Phy.Atk X Charater LVL) / Enemy Phy.Def X Damage Multiplier X 4
Jutsukengi/Blast Calibur:
(Chara Phy.Atk + Mag.Atk X Chara LVL) / (Enemy Phy.Def + Chara Mag.Def) X
Damage Multiplier X 4
Spells:
(Chara Mag.Atk X Charac LVL) / Enemy Mag.Def X Damage Multiplier X 4
-----------------------------------
Damage Formula received by enemies:
-----------------------------------
Attacks:
(Enemy Phy.Atk X Enemy LVL) / Chara Phy.Def X Damage Multiplier X 0.25
Spells:
(Enemy Mag.Atk X Enemy LVL) / Chara Mag.Def X Damage Multiplier X 0.25
+++++++++++++++
Character Stats
+++++++++++++++
Each character 8 stats seperated into two different categories:
Main Stats:
-Physical Attack(Phy.Atk)
-Physical Defense(Phy.Def)
-Magic Attack(Mag.Atk)
-Magic Defense(Mag.Def)
Sub Stats:
-Strength(Str) - Determines Character HP. [HP = Strength Stat X 6]
-Evade(Eva) - Decreases Enemy's Critical Rate and increases chances
of activating Evasion.
-Concentration(Con) - Increase Critical Rate.
-Accuracy(Acc) - Suppress enemy's Blast from increasing and breaks
through enemies' Evasion.
The difference between these two categories is that the main stats will
increase as the character Levels up while the Sub Stats does not. The Sub
Stats' values are determine by the Main Stats itself.
Strenth - Phy.Attack and Phy.Defense
Evade - Phy.Defense and Mag.Attack
Concentration - Mag.Attack and Mag.Defense
Accuracy - Mag.Defense and Phy.Attack
All stats can be increased by other means such as Accessories or Herbs.
Tales of Hearts Damage Formula :
[quote:1p3o00kh]Player Damage Formula:
CharaAttack * (CharaLevel + 5) * CharaActionAttackPower / EnemyDefense / 25
Enemy Damage Formula:
If the player's EG is more than half of his max EG:
EnemyAttack * (EnemyLevel + 5) * EnemyActionAttackPower / CharaDefense / 25 * CharaCurrent EG / (CharaMaximum EG / 2)
If the player's EG is less than half his max EG:
EnemyAttack * (EnemyLevel + 5) * EnemyActionAttackPower / CharaDefense / 25 * {50 * CharaCurrent EG / (CharaMaximum EG / 2) + 50} / 100