Sprite Trail

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A set of 10 pixel art animated magic effects with icons. 2 Fire, 2 Earth, 2 Wind, 2 Water, Portal, Explosion.
  • Hello everyone !

    I need help with sprite trail... I want to make it like this picture :

    <img src="http://serio.piiym-net.com/CVBla/txtboard/src/shot5.png" border="0" />

    I tried using the PLASMA object but it doesn't work... Can you help me please ??

  • Sure, why not <img src="smileys/smiley36.gif" border="0" align="middle">

    http://www.mediafire.com/file/f912za7h4cd7eo7/trail.cap

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  • Thanks for helping ! I tried with the Canvas object but it doesn't work... I need to set the clear to colour to make it appear... but I can only see a square behind me for trail... :

    <img src="http://img840.imageshack.us/img840/7738/convasfadingproblem.png" border="0" />

    And for the sprite way... Another problem too :

    <img src="http://img217.imageshack.us/img217/3236/spritefadingproblem.png" border="0" />

  • There is either rezising going on or zooming. If you used it the same way as in the example (a dedicated layer for the trail sprites below the player's layer), make sure the trail's layer has the same settings for zooming/scrolling as the player's layer.

    Btw: If framerate is an issue with your game, consider the sprite way, because a Canvas uses much more gpu/cpu power, and you will at least have 4 or 5 of them per trail.

    If you can't figure it out, set up an example cap and I'll have a look at what went wrong.

  • I check everything yu said... but there is the same problem... Actually, the second screenshot. I've resized the supposed sprite trail but even if I put it back to normal size... It doesn't work properly...

    Here is the cap (there are a lof ot things in !!):

    http://dl.dropbox.com/u/12070899/Final-Legacy_OpenCap.rar

    Oh yeah, if you can also look to how I can make the codes better ^^, please tell me !

  • I check everything yu said... but there is the same problem... Actually, the second screenshot. I've resized the supposed sprite trail but even if I put it back to normal size... It doesn't work properly...

    Here is the cap (there are a lof ot things in !!):

    http://dl.dropbox.com/u/12070899/Final-Legacy_OpenCap.rar

    Oh yeah, if you can also look to how I can make the codes better ^^, please tell me !

    I cannot open this due to:

    The effect file 'Colored Outline.fx' is required to open this file. Please locate it and put it in your effects directory under your Construct installation.

    I'm not sure which is correct FX... i have some colour outline fx files

  • He's using the 'Coloured Outline.fx' but renamed to 'Colored Outline.fx'. Some people don't like the 'correct' English spelling :)

    You'll also need the 'RetroFlash.fx' which can be found easily via search.

    There may be more, I forget :/

  • Oh sorry everyone ! Here are my Effects + Plugins folders :

    dl.dropbox.com/u/12070899/Effects%26Plugins.rar

  • I opened it, it's so big :o and the game runs a little bit unstable...

    I will see if i can do it when i have chance

  • Yes, it's really big I know ! I haven't optimize my code yet ! Thanks for your help, everyone !

  • As regards canvas, are you using 'grab layout' option?

  • I would prefer people would create a simpler example cap, where only the issue is focused. It's hard to go through a complete project, install dozens of plugs, etc., just to care about one issue...

  • As regards canvas, are you using 'grab layout' option?

    No, I'm not using the grab layout option. I also tried to use both grab layout option (After drawing/Before drawing)... It doesn't work !

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