Character mechanics - 4/26 Update
So I've gone through a lot of different ideas for what the player would be able to do. One idea in particular seemed like a great idea and would lead to some neat level stuff and enemy uses. And then in-game it wasn't much fun. I did not want to just give the player double-jumping or something. That seems done very often and, to me, I wanted the single jump to be the big focus for the platforming. I also like having objects visible, but not immediately reachable. A double jump would allow the player to traverse the majority of the screen with the current physics I'm using, so that would ruin stuff to me. I wanted there to be a fun aspect of the jumping, perhaps a bit of forgiveness, and I didn't want to give the character fireball equivalents. Weapons wouldn't have been the right way to go to me (partially because I want the game a little more peaceful, partially to cut back on my own animating time). So at the start of the game, a water nymph (Maila) helps you out and gives you a pendant from her kingdom which allows you wield a bit of magic
-The player can semi-float.
-The player can cast a 'shield' barrier in front with light offensive abilities (close-range).
While in the air, you cast the magic ability below you to keep you in the air, but on-ground you cast it in front to repel projectiles, block stuff from hitting you, and destroy lower-class enemies. It's all pretty and blueish and floats all around everywhere, so I'll have a video of it up some time.
Naming - 4/26 Update
So I currently plan on not naming the main character. I'm not really pulling anything rpg-styled with a name input. I'm just simply writing the dialogue to omit sentences that would use his name. I think that without a name to call the character--including fallback default names, players will end up saying "I did this" and "it happened to me." And they'll believe it more, probably. Putting in names in RPGs always seems artificial because everbody knows that's Link, that's Tifa, that's whoever. And then seeing my own name in dialogue seems sorta funky, too. But no name at all and no reference to one would make, to me at least, someone substitute themselves subconsciously.
Or I'm crazy. I'm okay with either, but I believe the former at the moment.
Pretty Picture - Of an area you've seen
<img src="http://img.photobucket.com/albums/v625/CubedOCR/Project%20C7/float.jpg">