Shiru's Recent Forum Activity

  • This is amazing ! The engine is awesome !! Are you going to make a game with that ??

  • Good job ! It looks nice ! I hope that you will release the complete engine. It can be very usefull for my game !

  • Merry Xmas and Happy New Year everyone !!

  • Nice concept, it's classic but really cool. Changing apparence through the game is always a good option ^^

  • It looks good actually ! But what is the purple ball for ? Is it a counter for number of enemy killed?

  • Happy birthday !

  • Hi my friend . I didn't know it was you lol.

  • Tales of Destiny Remake/DC Battle Formula :

    [quote:1p3o00kh]++++++++++++++

    Damage Formula

    ++++++++++++++

    -------------------------------

    Damage Formula done on enemies:

    -------------------------------

    Normal Attack/Kenjutsu:

    (Character Phy.Atk X Charater LVL) / Enemy Phy.Def X Damage Multiplier X 4

    Jutsukengi/Blast Calibur:

    (Chara Phy.Atk + Mag.Atk X Chara LVL) / (Enemy Phy.Def + Chara Mag.Def) X

    Damage Multiplier X 4

    Spells:

    (Chara Mag.Atk X Charac LVL) / Enemy Mag.Def X Damage Multiplier X 4

    -----------------------------------

    Damage Formula received by enemies:

    -----------------------------------

    Attacks:

    (Enemy Phy.Atk X Enemy LVL) / Chara Phy.Def X Damage Multiplier X 0.25

    Spells:

    (Enemy Mag.Atk X Enemy LVL) / Chara Mag.Def X Damage Multiplier X 0.25

    +++++++++++++++

    Character Stats

    +++++++++++++++

    Each character 8 stats seperated into two different categories:

    Main Stats:

    -Physical Attack(Phy.Atk)

    -Physical Defense(Phy.Def)

    -Magic Attack(Mag.Atk)

    -Magic Defense(Mag.Def)

    Sub Stats:

    -Strength(Str) - Determines Character HP. [HP = Strength Stat X 6]

    -Evade(Eva) - Decreases Enemy's Critical Rate and increases chances

    of activating Evasion.

    -Concentration(Con) - Increase Critical Rate.

    -Accuracy(Acc) - Suppress enemy's Blast from increasing and breaks

    through enemies' Evasion.

    The difference between these two categories is that the main stats will

    increase as the character Levels up while the Sub Stats does not. The Sub

    Stats' values are determine by the Main Stats itself.

    Strenth - Phy.Attack and Phy.Defense

    Evade - Phy.Defense and Mag.Attack

    Concentration - Mag.Attack and Mag.Defense

    Accuracy - Mag.Defense and Phy.Attack

    All stats can be increased by other means such as Accessories or Herbs.

    Tales of Hearts Damage Formula :

    [quote:1p3o00kh]Player Damage Formula:

    CharaAttack * (CharaLevel + 5) * CharaActionAttackPower / EnemyDefense / 25

    Enemy Damage Formula:

    If the player's EG is more than half of his max EG:

    EnemyAttack * (EnemyLevel + 5) * EnemyActionAttackPower / CharaDefense / 25 * CharaCurrent EG / (CharaMaximum EG / 2)

    If the player's EG is less than half his max EG:

    EnemyAttack * (EnemyLevel + 5) * EnemyActionAttackPower / CharaDefense / 25 * {50 * CharaCurrent EG / (CharaMaximum EG / 2) + 50} / 100

  • Oh thanks a lot, I was wondering how you can do that... I tried a lot of times xD. Thanks !

  • (Je suis pas fran�ais, mais suisse. Un autre francophone de plus, oh yeah !)

    Anyway good work ! It's impressing !

  • Ok thanks guys. I'll try and give a feedback later.

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  • Hi everyone ! I'm new to Construct (I began yesterday)... I have trouble for making a character fly.

    I use the Platform Behaviour.

    As you can see in the screenshot, I tried to change the Air Acceleration and the gravity, but it isn't what I want...

    <img src="http://img823.imageshack.us/img823/9994/overpulseevent.jpg">

Shiru's avatar

Shiru

Member since 18 Jul, 2010

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