roberto's Recent Forum Activity

  • I got a PlayBook too and I'm very interested in releasing my C2 game (still in the early stages of development) on that platform. If there's any news/suggestion on how to proceed, please keep us updated!

    cheers!

  • I also backed the Ouya with a $99 + 20 pledge.

    Really looking forward to this as well: what kept me away from developing on Android so far was the extreme fragmentation of devices/specs/resolutions etc. hopefully this will become a standard, viable platform to develop for!

  • Well, I'd suggest you start doing a research on food related games past and present: you'll surely get plenty of inspiration from them!

    Besides the already mentioned Burgertime and Diner Dash, you should also check the Cooking Mama series and, maybe, even the old classic fun Tapper (though that is more related to beer than food!)   

    Ok, I'm getting hungry now, go grab a bite! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Indeed, you can use C2 SDK to make that plugin.

    Yep, I definitely have to check out the plugin sdk as soon as I have some time available!

  • man, it's only August 2nd and I feel like I have been waiting for ages for r100!! <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Hi,

    at the casual connect conference a couple of months ago I found out about these guys:

    casualconnect.org/lectures/design/production-strategies-for-service-based-games-vincent-vergonejeanne

    and now that I'm getting more serious about HTML5 development with C2, I was wondering if anyone tried to integrate their API (

    softgames.de/distribute-monetize-mobile-html5-games-softgames-connect

    ) into a C2 project already.

    If not, what would be the process? Develop a JS plugin to interface the game with the API I guess?

    Cheers,

    Roberto

  • Hello guys!

    After a somewhat long hiatus (I used Construct a couple of years ago for some personal projects and teaching purposes), I'm happy to be back and just got my C2 license. I'm very excited to see the progress done in these two years and I look forward to learning from you all and sharing my experiences!

    Cheers!

    Roberto

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  • Don't forget:

    - Construct 1 is still being actively developed, the community has taken it under it's wings and theres a lot of work going on behind the scenes. The new website will fully support it

    - Construct 2 will have a free edition, for non commercial use

    This is great to hear, thanks

    PS. just saw the new community driven release of Construct Classic, great stuff!

  • For what is worth, it would like to offer my $.01.

    What made Construct an appealing choice was not only that it was good but also that it was free. This was also the main reason why I succeeded in adopting it for the class I was teaching. If it adopts a license scheme $$/seat (even if just $25 like Game maker), I'm pretty sure I'll have to switch to something else for my course (most likely GM Lite).

    In a world where people can now use engines like Unity and Unreal basically for free also for small commercial projects, I'm really afraid an old fashioned license model will be unsuccessful.

    My suggestion for the Construct developers (who obviously need to get some money out of their huge commitment) is to try get development funds (Kickstarter, IndieFund?) first. I guess $10-15k should be a relatively easy target to achieve (recently the people behind a new game history museum in San Francisco, the MADE, made more than $20k through kickstarter) and then make money by giving online classes, writing books, offering paid support as consultants etc. while maintaining Construct free.

    In this way I believe the community will still grow and Construct will become more and more relevant which I'm afraid it won't happen if a license fee is applied.

    In any case, to all the guys working on Construct: take care, you rock!

  • Well, I casted my vote for the iPhone which seems to have become the platform of choice for many indie developers and, actually, I think developing successful iPhone 2D games like NinJump, Hoggy or even Angry Birds, should be pretty straightforward in Construct!

    Interestingly, GameMaker is also moving to the iPhone too...

  • Hello all,

    just a quick message about "Orfeo", my first, small (and very experimental) game made with Construct: I am very excited to say it has been selected for presentation at the "Sense of Wonder Night" within the upcoming Tokyo Game Show http://expo.nikkeibp.co.jp/tgs/2010/en/sown/!

    The game can be downloaded here: http://www.programandplay.com/games.html

    While it doesn't really show Construct's power and capabilities, as the game is very simple on its surface with no special effects whatsoever, I am really happy I chose Construct as it made very easy for me to implement my (wacky) ideas for prototyping what I had in mind.

    In Orfeo we take the role of the semigod to save our beloved Eurydice. What makes the game "experimental" is that all the action is played by improvising simple melodies and rhythms by plucking Orfeo's own lyre with the mouse pointer. The game analyzes tempo, dynamics and articulation of the music and classifies it in four different basic emotions: Happiness, Sadness, Anger and Fear which have to be performed to pass through the different challenges that we will face in our quest.

    There's a tutorial that explains what is meant by "sad, happy" etc. in this context and how to obtain them (of course things are extremely simplified from a musical perspective...), anyway just remember that plucking the lyre higher will make a louder note (useful if you are angry) while moving over a string with the left mouse button pressed will stop it, which will be useful for making very "staccato" phrases to simulate fear.

    If you play the game let me know your impressions: any feedback is always welcome.

    Thanks!

    Roberto

  • Very nice tutorial, thanks!

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roberto

Member since 17 Feb, 2010

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