roberto's Recent Forum Activity

  • A quick game for the Experimental Gameplay Project rapid prototyping contest for May 2010.

    ...

    Game: Type quickly, because the only way Pawk is getting to the safe zone is with your text underfoot. Obstacles will be in your way and some levels will have Buzzwords that must be in your text for it to count.

    I've got seven days, started today (May 4th.) ...and I'm a little obsessed with text controls lately.

    This looks like an interesting mechanic: I like it! Did u submit it?

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  • I am actually working on some (very) experimental small music game project and I have the feeling Construct should be able to handle a game like Bit.Trip.Beat without big troubles.

    From the video, it seems to me the game simply has at least two independent main audio tracks: one (or more) is the base which is played independently from the user actions which, in turn, play the other notes when a collision paddle/ball event is triggered. Of course we have to fine tune the balls speed and movement properly and precisely so that the triggered events are always in sync with the bass track which is providing the song's beat.

    Writing a python add-on to read/modify a MIDI file shouldn't be needed here but it'd be the best way to go if we want to make a game where the player can actually influence and change the music being played regarding tempo, pitch and articulation of the notes being played in real time.

  • Hi,

    I updated the tutorial with a new set of graphics. The above link now refers to the new file.

    Now I'll look at improving the collision detection...

    Anyway, the sprite hanging at the side of the platform wasn't a bug but a... feature (as programmers love to say

    Cheers!

  • Hello Deadeye,

    sure, I'll look for other sprites as soon as I can. Since this was not meant to be a "game" but just a free tutorial, I took the freedom of re-using them to speed up the development (I can't draw!), sorry.

    Thanks also for the other comments.

    Cheers,

    Roberto

  • Hello all,

    while waiting for the new version of the Platform School, I just ended writing a very simple tutorial for a basic platformer.

    I uploaded a zip file containing step-by-step instructions in pdf, a cap file of the final game and some graphics for sprites (borrowed from the Platform School tutorials) here:

    http://programandplay.com/tutorials/Cra ... torial.zip

    The game was developed in version 0.99.62 and seems to run as expected but I actually noticed some problems in the collision detection between sprites which doesn't seem to register every time it happens, anyway I read in other posts that there are known issues there that are currently being fixed, so that may be the reason?

    In any case, I'd be happy to get some feedback: do you think it is clear enough? can it be useful? are there any mistakes? how can it be improved? In one word, anything!

    Cheers!

    Roberto

  • never "finnish"?? Maybe you should start "swedish-ing" it then! )

    PS. it really looks great, hope you'll end it someday!

  • Hey,

    I tried to experiment with the Ball behavior and got the same problem as Mary Jane... then I tried downloading Mort's example but it makes Construct crash at startup (abnormal program termination, runtime error). I'm using 0.99.62....

    cheers!

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roberto

Member since 17 Feb, 2010

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