roberto's Recent Forum Activity

  • Very nice!

    As a little suggestion, while playing I wished I'd "push" some blocks like in the old arcade game Pengo, crash the guards and open new paths to escape ;) maybe you can add some powerups that allow for a limited number of block pushes?

    BTW, how long did it take for your game to be approved/listed as a facebook app?

    Keep up the good work!

  • Hi!

    I spent the last couple of months working (very part time) on a small sliding puzzle game which I finally feel reached a presentable stage.

    In "Turky on the Run" the player has to help Turky the turkey to reach his girlfriend Picky the Peacock for a romantic date by sliding maze tiles to draw a connecting path in a typical game of 15 fashion (we can't control Turky directly). Things aren't easy, though, since we also have to pay attention to the cats Sly and Foxy who are after our unlikely hero... and if we take too long, Picky will get fed up of waiting and leave, which means Game Over!

    <img src="http://adsumsoft.programandplay.com/images/turkysmall.jpg" border="0">

    I integrated the really good and easy to use clay.io plugin for leaderboard and achievements and you can play the game on clay.io directly or access it through the facebook page www.facebook.com/TurkyOnTheRun (on facebook, if you like the game... please "like" the game! <img src="smileys/smiley2.gif" border="0" align="middle"> thanks!)

    looking forward to your feedback!

  • As an Ouya backer, I'd love if we could use C2 to easily deploy games over there too, otherwise I'll just be "stuck" with Unity... nothing wrong with that, but for 2D I much prefer developing with C2! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Skip a few pizzas and you've got yourself a license. ;)

    Wise words, but skip cinemas instead and stay home coding while eating all the pizza you need!! If John Carmack skipped pizzas, he would have never finished coding Quake, so pizza is game developers' bread! <img src="smileys/smiley2.gif" border="0" align="middle" />

    (read "Masters of Doom" if you have no idea of what I am talking about

    <img src="smileys/smiley17.gif" border="0" align="middle" /> )

  • Ah! I made it to the leaderboard! Cool little game! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • I'm not bothered by the price. By the time you have to pay, you already have $100,000! That's a heckuva lotta cash. $2,900 is less than 3% of that. And if you don't make that much, it's free, which it's great for us small guys.

    And I'd fully agree with you if this was a one time payment fee for using the tool but it is a PER GAME license structure.

    In other words, if now I develop 100 games and each brings in $1000 in a year, I will have to pay $290K!! And this DO bother me!

    Anyway, there's an easy "workaround" to this: I'd just kill one of the 100 games and earn only $99k, falling again under the free indie license and saving $290k!!

    Obviously, this license model is flawed since it is a per game structure compared to a company total revenue (if I understood it correctly). IMHO, it should be either a one time fee based on company revenue (eg. pay $2900 for unlimited use if your company makes $100k) or a per game based on the game's revenue itself (eg. pay $290 if your game earn $10k).

  • I pulled this line off of the Awesomium website:

    "Non-Commercial Use Limitations

    Cannot be used for products created with the intention for profit"

    I am creating my games with the intention of making a profit. So does that mean I do not qualify for the free license?

    https://awesomium.com/buy/

    No, you fall into the indie license which is free till you make the $100k

  • Honestly, I don't like the Awesomium license terms either... The indie license is great (free up to a specific earning threshold) but then it gets way too steep, if my understanding is correct: the license fee is per game, not a one time fee like the C2 business license. i.e. I develop 10 games and finally make $100k in one year, I'll have to pay $29000 to Awesomium!

    Am I right?

  • Got it! <img src="smileys/smiley41.gif" border="0" align="middle" />

  • I will make a tutorial about how to export blackberry playbook.

    Looking forward to the tutorial! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • "Omega Bomberman Brothers"... cool, I have to work on this <img src="smileys/smiley16.gif" border="0" align="middle" /> but many of these names are legally dangerous! lol ;)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Italian Construct2 Forum is now open!!!

    After many requests from italian users in the Construct2 Italian Facebook Fan Page.

    Bravi!! <img src="smileys/smiley20.gif" border="0" align="middle">

roberto's avatar

roberto

Member since 17 Feb, 2010

None one is following roberto yet!

Connect with roberto

Trophy Case

  • 14-Year Club
  • Email Verified

Progress

15/44
How to earn trophies