madster's Recent Forum Activity

  • I'm aiming at a bones behavior animation, can you do those?

    You can use Construct 997 to open my file, though it's not much to see there but a single bad animation

  • Construct doesn't export source code.

    It exports executables.

  • tutorials are a Good Thing�

    Just make sure you upload or link them one by one, instead of making a huge to-do list. The latter would be confusing and frustrating for everyone.

  • An even better question is "Do I feel lucky".

    Well do ya? PUNK?

  • same here, never used it because I could never get it to work.

    There is something very specific I intend to do with it.

  • actually opening up a tutorial .cap on first run sounds like a very good idea to me.

    though perhaps a new one should be made? Dunno.

    About hating on newbies no, just hating on people that don't even attempt to learn before asking stuff (me, at least. Software is free, there's wiki, there's forum, there's tutorials... and yet people skip all those? grumble)

    About WALL OF TEXT: tl;dr

  • sweetness, python fix.... will try when I get time again.

  • Nice!

    I'll get on adding slopes to my concept proof once I sort out the collision bug (which is a crash... not good).

    After the concept's done I'll figure out how to make a behavior out of it

  • okay so that's embarrasing.

    I didn't have python installed at all. Thought I had it. I was wrong

    Installed 2.6.4 and it works now!

    One question: will users have to install python to play a game? I recall the export dialog asking if a dll should be copied... that one provides python support at the target machine, right?

    And for the devs: please unbreak python I'll have to test with older releases in the meantime.

    this is great news!

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  • To bad i cant get the angle or direction on the line, then it wouldnt be any prob.

    line.angle would be the line's angle.

    This is the angle you would put in the arrowhead's angle.

    Don't just give up on the first try

  • downloaded the cap and tested it with 997.

    edit: now I get it.

    Explanation proper:

    Item.Count is picking an object to refer to from the Item family. Then it's applying the Count function on it. So it's 1.

    In order to get all the instanced objects in that family, you'll have to ask for each and sum them all. Note that you won't be going through each object TYPE, but through each object INSTANCE. So, add 1 for each.

    always

    -global('sum') = 0

    foreach item

    -global('sum') = global('sum')+1

    there you have the total of instanced objects.

  • I really really want to use python during January

    Here's hoping someone can get this stuff sorted out

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madster

Member since 17 Feb, 2009

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