madster's Recent Forum Activity

  • I've been looking for a nice piece of software to try out creating tweens with by morphing a key frame to another but I haven't found anything worthy.

    You need motion estimation. Try Premiere, assemble your animation and then slow it down, adding frames in between with motion estimation. You might need to enlarge it, you can shrink it back down again.

    Format conversion is going to be a pain probably, unless Premiere can export frames to PNG.

  • actually that's quite readable... shows the parameters AND their meanings... and nesting is crystal clear. Space could be an issue though. Perhaps a "show in expression editor" link?

    I'd rather see bugfixes though XD

  • For a drawn to life-like system you'd need:

    • Canvas, to do the drawing and hold the drawn image
    • Image manipulator, to extract the image from the canvas, save it into the player's profile/savegame
    • Bones behavior, for animating the default character
    • Sprites for holding the images used in-game. You can use either image manipulator to put the image directly on a sprite's frame or load from a file. Keep in mind you can't alter the number of frames in an animation.

    Definitely doable.

  • sweet, I'm using that one

    although... probably downscaled

  • 404'd !!

  • construct will use half-pixel positions in most behaviors.

    If you go with pixel art, use a proxy sprite with the behavior, then set your pixel art sprite to the position of the proxy. Put all pixel-art assets in a pxart family, and then do this trick:

    Always set pxart position to round(pxart.X),round(pxart.Y)

    This will round the coordinates, thus lining up sprite pixels with screen pixels

    Obviously you shouldn't allow rotation and make 1:1 without in-game resizing for those objects

  • Should we have a subforum for this kind of thing?

    Okay, I'm much more of a programmer than an artist. So, could any of you fine artists help me make this lame bones animation look like a decent running animation?

    And if this comes easy to you, would you help me with a few other needed animations?

    Edit: I keep doing this lately :s

    here's the link: http://octavoarte.cl/caution.cap

  • This may sound strange to you, but in Construct mouse control is much easier than "sending /clear"

    Really. Pay attention to advice and go with scripting.

  • I feel kind of stupid right now but thanks anyway

    Imagine how I felt when the same thing happened to me when giving a talk at a local college's auditorium.

    I hope this glitch goes away at some point. The tabs also dissappear every now and then :s

  • hey! I wanted to know how to use the Object Pairer too, thanks

    now some thread keywords: Object Pairer example examples file pairing container

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  • If you look at the panel at the left of the screen, there's a speed setting for each animation. Click on the animation in the animation panel on the right, then set the speed on the left. You can decide there if it loops or not, also.

  • there's also the spritefont plugin

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madster

Member since 17 Feb, 2009

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