madster's Recent Forum Activity

  • weird, they felt very natural to me. I breezed through most of the levels, getting silver and gold most of the time. There is a lot of inertia, but that's something that goes with the game theme of spectacular wipeouts (and I'd say it works).

    The only thing that has annoyed me so far is sliding in places for no reason, and that you can't jump if you're sliding (which you can do in real life). Oh and that sometimes you lose your balance when walking up to an edge and fall headfirst... which should only happen if you're sliding, imho.

  • I just discovered this piece of platforming bliss.

    I couldn't help but laugh out loud when hitting my head in the middle of a sprint.... guy fips over and rolls on the floor a few meters.

    Also, voice is hilarious. I'm loving this one.

    Edit: Perhaps I should post the link

    http://www.newgrounds.com/portal/view/520768

  • Real thing's always better than CGI

  • I saw it yesterday and yes it's awesome. And there's waaaay more than "flashy visuals". I believe Cameron has another hit in his hands (you forgot to name Titanic... while not sci-fi, it was a big big hit).

    They use a special camera with a realtime processor of the 3D models that overlay onto the actor in REALTIME

    Holy crap! That explains how they moved so naturally!

    Also, I was very glad to see the actress that portrays Grace I didn't read or watch anything about the movie before seeing it, and I'm glad I did that.

    The game, though, I heard was pretty repetitive and glitchy

  • I tend to write stuff in notepad in multiline and when I'm done, I remove spacing and copy to construct.

    What do you mean with stacking? HP48 had "stack" (RPN) and most people were baffled by it. It was awesome for doing big calculations without using parenthesis but that wouldn't even apply here.

  • Do not feed the troll..... this is quickly going nowhere.

    Was the original Mouse Leading question answered?

  • If the number of objects approaches the number of pixels in the screen, you would be better off with plasma.

    Particles: probably not a good idea for trails, specially for objects so small

    Sprites: good if there's much less objects than pixels in the screen, you'd have to do some math to get the trail looking right. Do the objects turn? if so, you'll have to segment your sprites and each segment needs more math. When comparing pixels vs objects, double the number of objects for each segment on your trail, if it's still less than pixels go with sprites.

    Bonus: Lines!

    If your objects are 1x1 px, consider using the Line object instead of sprites for the trail. Less vertex data, less computations, faster and simpler to understand. The segment thing goes for lines too, though.

  • sorry, had to demo my thesis to the grading commision :O

    So!

    You select "import" and pick the image with your spritesheet. You'll get a dialog with options to split the image.

    The spritesheet must contain no extra edges or frames, as Construct will assume anything in there is part of the sheet. You can set the size of the sprites in the Tileset section of the dialog. You can also set the hotspot (which will act as the center of each frame) to a corner, edge or center.

    Checking Keep Image will preserve the original, have it checked until you're satisfied with the result. When you hit Cut into tiles, the spritesheet will get cut and each individual sprite will be added to the list. You can then add or remove from that list, when you accept the dialog the list will become the animation.

    Every animation is either looped or not. You can have several named animations in each sprite, and you can assign angles to them, so they'll be picked automatically when the angle matches.

    I hope that helps =)

  • whoa ex-disney :O

    To break up a sprite sheet, you create a sprite, select it and then go to the animator tab on the bottom right, there you should see a single frame for your sprite.

    Since you must always have at least one frame, we'll add first and remove the extra frame at the end.

    Right click and select "import"...

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  • I once extracted the logo from the website to put in the credits of a game (that didn't get finished).

    I'd appreciate a Construct logo that we could use in games, so it would look consistent for all projects.

  • Is it possible to import python libraries?

    'cause that'd rock. Like, hard.

  • What some of you NEED to use math to create, others do by instinct and experimentation and vision.

    Why don't you go do that, then. It has done you good in the past, hasn't it?

    oh?

    Now stop derailing threads. You already made your point before and got your answer, which was the same in several other forums. Stop it now.

    Others: please don't feed this troll.

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madster

Member since 17 Feb, 2009

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