madster's Recent Forum Activity

  • I don't see it either. They did.

    remember, untrained eyes.

    And the reason why 60fps looks "amateur" is also because your mind is trained to associate 24-fps with "professional", so that'll go away too in time, just like the digital-clean versus film grain stigma is fading away.

  • weeee independent free software!

    I think I've said that too a few times myself

  • That's true. Also true is that when "normal" people see 60fps footage, they think it's 3D. I happened to walk in a showfloor where a 3D TV demo stand was a few meters away from a 60fps bluray demo stand. People would stop and ask if the bluray thingie was 3D too.

    So while they may not be able to call out the fps on any footage like some of us do, they perceive it as more "real".

  • sweet, does it preserves alpha?

  • Excellent! this will take a LOT of work out of using custom fonts

    resulting font has a big blank frame around it, any chance to shrink that down?

  • You can place walls outside of the visible playfield.

    That's an interesting suggestion for the behaviors, but currently it's not possible.

    About timers: be wary, there's currently a bug where if you fire a timer from another timer's events, it crashes. Also, despite the timers using names, you can only use one per behavior or they'll get confused.

  • So choose-your-own-adventure books/games are second person? Eg. "You go in to the cave... press A to light a match, B to shout etc"

    YES!

    that's the only example in literature.

    In games not so much but when the player presses a button, he is performing the action, so the game is actually addressing his in-game persona, so it's first person.

    In a 2nd person game, characters would have to address you (the player, not your in-game character).

    Maybe.... seaman?

  • My guess is that system scrollbars would mean you would always be rendering a big image and then showing part of it, making it really slow.

    Notice how few hardware accelerated applications use system scrollbars.

  • Yeah what I mean about 24fps is not specific to Avatar.

    ALL FILM should move on to 60fps. Live action, animation, all of it. Specially now that they're changing format (to 3D), it's the time to do the jump.

  • Thx thx... I have to come up with proper ordering.

    Right now, spriting requirements for this system are:

    -Everything is cylinder-ish (a base, extruded upwards).

    -Collision mask must be drawn as the cylinder's base.

    -Hotspot must be vertically set to the top of the collision mask (horizontal doesn't matter, I think)

    Right now I just order by the internal vertical (ry) coordinate, so objects further away go behind. But height (w: distance from base to zero plane) is not even considered. So when you walk under the bridge, the bridge is further away and it's drawn behind you... but you're lower and it should cover you!

    I'm thinking it's probably ry+w*c, where c is a constant indicating camera inclination, 1 is 45�.

  • hey! another post with snide namecalling and half-truths! I'll just let it slide.

    SLIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIDE.

    Okay done. So!

    Say a company thought the game was really good but they need the source. Say your IDE exports source. Say the techs take a look at the exported source.

    Say the tech say "screw it, we'll redo". Why? semantics are ALWAYS lost in model translation. There's no way automately generated code can be as nice to read and modify as properly documented and commented code is.

    So yeah, remaking is probably the best way to go about that, even if you could export source. Have you ever looked at generated code? I have. It takes much less effort to rewrite than to understand and modify it.

    I won't recite my basis for this, as I already did.

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  • it's really impossible to share animations, as bone animations can't be saved or loaded.

    So just take the .cap I posted at the beginning and animate that... or just do it from scratch. I just need to animate a stickman (well proportioned, with rounded encaps) with bones. I can take it from there

    This is a platform so it'll eventually have to jump, tiptoe, fall and die in grisly ways.... but for now, just running. Thanks!

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madster

Member since 17 Feb, 2009

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