Lotta open-minded folks here
LOL... Yikes. Sorry, I shouldn't have posted an idea. I did that before I realized it would make everyone go bananas
I'll just say this and dash... When I used to have group chats with David Winter (Maximum Football) it was talked about how some companies wanted to have the option for some programming input. Some variation of C is a norm of course, so it would stand to reason that if you're trying to get hooked up with a studio and you can produce that from the game you're making in a program like this, you'd have a more favorable product because you'd be speaking their language, and it would cut down or eliminate any costs involved with remaking your game.
I know a guy at EA Canada who is making a CFL game as we speak (by himself). Now say he were to create it in a program like this, that would be great. But he's already seen development cost hurdles thrown at him by the company, if he brought an MFA or a CAP EA brass would surely reject it because while they love the idea of a CFL game, they have no desire to pay much money to develop it since the ROI will be low. But if he comes with something already done in C, he's eliminated a lot of hurdles.
There is always the debate of "well, if your game is good enough they'll remake it and eat the costs!" And this is true, it's happened. I know some games that were done in MMF that a larger studio bought and remade. As a Concept Designer/Inventor, some of the concepts I created in the past required prototypes. Sometimes, the make of it required a company to do more work if they wanted to use it, so this made negotiation more difficult. If I was able to create something in the format they're familiar with, it was smoother and they were more open.