Ok, so after lots of discussions and seeing lots of different point of views, seeing the types of posts which are made, and taking into account what others have said. It's clear there's a few things which wont change.
- Many new posters will always ask if this or that can be done or can you make a shark backflip and shoot lasers from its eyes while using infrared crayon shaders to make it look like a cat.
- There will be a diverse mix of talent, from the highly experienced in different areas to those with no experience at all.
- Nothing is quite as simple as it first seems.
- The majority of new users will always ask questions first, rather than read FAQ's, do tutorials or research themselves because, they say, "it's quicker".
- You can draw the crayon cat, but the crayon cat can't draw you.
Which got me to thinking, since the wiki is in need of work (and once I find out WHY sourceforge isn't letting me sign up at all, I'll be having a go editing it too). Why couldn't we do some kind of difficulty scale type system? You find it often in other places, particularly those involved in teaching and tutorials.
For example, and this is just a very basic example, to try get the idea across. Five stages of difficulty, from very easy, to very complicated. Maybe using nice pretty visual images or something. Each level of complexity would cover certain kinds of experience/knowledge and be explained in a linked page.
Then have a big list of examples of what construct is capable of, using real world examples (referencing particular games, showing example downloads and so on), and give a little info on how easy or difficult that kind of game or technique would be to do, as well as link to tutorials if available. It could cover anything, including various applications (since construct can do those too and unless the devs are going to remove that feature, there should be some support there as well).
A side effect of this might also be to give people, including you old and weary pro's idea's for things you're working on. Or give stepping off points for further idea's, that might be taken into all kinds of directions.
The point of this would be a nice simple way to give new users asking if they can do this or that, the answers they're looking for. From that point they can compare that to their current level of experience/knowledge, and it's up to them then if they think they're capable of it. Because otherwise someone could come here, ask if this or this is possible, be told yes, and maybe get an example, but be completely stumped because it's over their head, cue a collection of posts asking how to do this and that every step of the way, frustrating other users and causing animosity, even though neither side did anything wrong.
I dunno, I just think it could be useful, and could be expanded into something better and more useful in time. I also think it could be fun. I've mentioned before how newt and deadeyes example caps tend to be a lot of fun to play with. Could even partner it with those 1 hour challenges that the forum looks like it used to have, and being based on the wiki, everyone could be involved, including newer users who themselves are still learning (who I think could give a unique perspective on just how easy or difficult things can be).
I'm sure the idea will be poopoo'd, but throwing it out there anyways before going back to Fallout 3 to piss a few more hours away instead of doing any actual work until next year.
P.S. Sorry for the wall of text.