Anonymous's Forum Posts

  • Moved to Your Creations

    Ah sorry about that Ashley

  • Here is the new GUI / HUD Pictures of GW.

    Enjoy

    <img src="http://i934.photobucket.com/albums/ad190/xzalion/Xzalion/2-1.jpg">

    <img src="http://i934.photobucket.com/albums/ad190/xzalion/Xzalion/1-1.jpg">

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  • I think it's dropbox fault they normally have their time when they refresh their host etc, but all should be fine now.

    The game is looking total cool

    Hail DravenX

  • Translation from xzalion for those who don't understand ."hey friend i downloaded the game and it kicks ass".Dankie my vriend ek doen maar my beste,Ek wil nou meer begin om platformers en adventure games te maak.Translation "Thanks friend ,Im trying my best ,I want to do more platformers and adv games".

    Believe it or not, i also want to focus more on making such style games, If Glypso Wars is done i'll give 400% into Platform / adventure style games,

  • Hey boeta,

    ekt dit gedownload, dis befok

  • i was just wondering if there are any sprite makers out there, something like construct in that matter etc? like draw your character & impl bones & animation / 'add it or save to a PNG to use in construct?

    I was going thru here in construct about something called "a powerful tool in the making" - containg just above what i mention, duno if that is already out or what

    any advice is welcome

    cheers

  • This is something I have wanted for a while actually. Combining all the complete plug-ins into the main build of construct.

    Yeah, this will be a great value overall in the construct pack

  • hey guys.

    I was wondering if here is an collection editon containing all the construct plugs etc? or is there one coming up?

    any feed back most welcome

    cheers

    xzalion

  • One of the templates is an RTS example. File-New Template/Example-RTS.

    As a side note, making an RTS game is going to be hideously hard, and considering that you already have 3 or 4 games in development, and are quite new to construct, it might be wise to start off a little slower.

    I know dude. I like to get my files upfront ready etc, but i won't hit a RTS now. I am having so much fun with SS / Side scroling games, + this is alwasy nice to work on, I've been trying for 7 years to dev a RTS on T3D but with sad hopes all fail, RTS is a 40 + man job - if the game is going to be a success.

    But you don't want to hear that grap ...

    Thanks for the reply

  • I am planning to make my own RTS game with Construct. A game that will be set in imperial age

    Planning is already in the process. But I can't achieve this without support, is there anybody willing to aid & help to write a RTS tutorial in Construct?

    Any help will be greatly appreciated

    Regards

    Xzalion

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  • Were can i get great 2-D Sprites (FREE) i've google & simple just couldn't find any thing good

    hope i get any news

  • Hi!

    I am planning to do a little sandbox to play around with pattern creation, random landscape generation and so on, kind of an RTS-type sandbox-game (maybe it will evolve into a full game over time).

    For that reason I want to create a tiled landscape (isometric angle of view). Something that looks not exactly but alot like this in the end (I made it to visualize the style) :

    <img src="http://www.strongground.de/bunker/images/diorama.png">

    My idea is to use an array, where the data for the level is stored (and later randomly generated before being stored into the array). My first step would be the generation of a terrain with an array like this:

    int Matrix[4][4]={{1, 2, 1, 1},
    	  		       {2, 2, 2, 1},
    			         {1, 2, 1, 1},
    			         {1, 1, 2, 1}};[/code:2ne1qc45]
    In this small example, it would be a tiny map with 4x4 tiles, of which tiles with identifier 1 are desert-tiles, and 2 are grass-tiles. Like these: <img src="http://www.strongground.de/bunker/images/tile_desert.png"><img src="http://www.strongground.de/bunker/images/tile_grass.png">
    Then, according to the array, different sprites would be placed, another problem because I don't exactly know how to dynamically place sprites yet.
    
    So much for my first few questions (although not directly asked). You think you can help me getting this to work? : )
    
    Best regards,
    No?l
    

    Hey this looks good, the one guy you should ask is Vdrake he seems to know this RTS stuff well