SpongeBrain's Recent Forum Activity

  • That's a shame.

    I know that Construct is primarily aimed at game programming, but with the GUI elements in there too, it can be quite useful for mocking up Windows apps for testing.

    I'm finding that more and more, I'm trying to use these GUI for mock-ups, and because of either lack of functionality or bugs, I'm not able to do what I was hoping to do (again, I should stress that I'm talking about non-gaming programming here).

    Maybe they should take the GUI elements out of Construct, so the temptation isn't there to use them.

    Anyway, for this particular project I've gone back to Visual Studio, which is where I should have gone first really.

    Cheers,

    Sponge.

  • Is anyone else having trouble with the ComboBox?

    I have no trouble populating it with data, but when it's clicked on, it immediately shuts back up, without allowing me to select any of the contents.

    I've looked at all the options for the object, but I can't see anything that I've missed.

    Is this a known bug?

    I'm using the latest stable build (99.42)

    Also, is there any news on whether we are going to be able to set the font size for the ComboBox and the ListBox?

    I know this has been requested by several people in the past.

    Cheers,

    Sponge.

  • If I remember correctly, I had to use my googlemail address to register here, because after a few attempts at registering with my AOL account, no activation Email ever arrived.

    Either this board is setup to avoid using certain ISPs, or our ISPs are blacklisting IP ranges that include the Scirra.com address.

    Still, at least you're here now.

    Sponge.

  • Yeah, I'm a logitech fan too, but knowing how good the 360 controllers were from using them the last 4 years, I was glad to finally get the PC dongle and 360 pad for my computer.

    So using the 2 pads I have with my 360, I now have 3 pads connected to my PC through the one dongle, which is perfect for multiplayer MAME games.

    Sponge

  • You need to calm down mate.

    As one of the few here who has a 360 controller, I was merely commenting on the frustration of not being able to put it to use.

    It certainly wasn't a complaint, and there would have been a winking smiley after the sentence if it wasn't for the fact that I'm using NoScript in Firefox, and I couldn't be bothered to hit the "allow" button so I could click on the smiley.

    We're all aware that the new build is marked as unstable, and coupled with the fact that Construct is free, there's no room for anyone to complain.

    You were certainly over-zealous in deleting my one sentence post.

    Apologising for your actions and then subsequently backing them up doesn't work.

    You either mean it or you don't. (rolling eyes would be here).

    Sponge.

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  • Where did my post go?

  • Well, this release installs and runs ok, but anything I try and preview with the build gives the same error message about an unexpected error occurring.

    I was looking forward to giving the Xbox360 controller plugin a good workout, but there's nothing I can do with this build.

    Sponge.

  • Hmm.

    Doesn't want to run for me for some reason.

    "Temp.exe has...etc" error message.

    Looks good though.

    Sponge.

  • Maybe it's broken

    If only it was that simple.

    It seems that it's a known problem, and a 3rd party solution is the only way forward.

    I've found a program that comes well recommended by 360 controller users, although it's shareware.

    I'm going to give it a go for the trial period and see how it goes.

    For those in the same boat, here's the link:

    http://www.pinnaclegameprofiler.com/

    Sponge.

  • Not sure if this is in the correct forum, but seeing as we're hoping for the controller plugin with 360 controller support, maybe it is.

    Anyway, I finally got around to getting one today, and just like the ones for my 360, it's great, but I'm not happy that the driver doesn't seem to have any dead-zone support.

    I've looked around the Internet for a solution, and there does seem to be a couple of hacks involving 3rd party software, but this is less than ideal.

    So seeing as a few of you on here have already said they have one, I wondered how you managed with the lack of a dead-zone.

    The specific problem is that if a game doesn't offer any built-in dead-zone setup, then the controller is read as being pushed in a direction even if it's only in the first couple of levels of the analogue range.

    EDIT: Just in case it wasn't clear, this is with reference to playing games with it, not writing routines for it, which would be easy.

    Cheers,

    Sponge.

  • A late reply; setting the cursor during writing has no effect, it's only for reading.

    Interesting, but is there a reason why it's appending the data to the end of his file?

    My first thoughts were to delete the file and create a new one with the new data, but I see that he's already done that, and the old data that was in the deleted file is still written to the new file before the new data is written.

    Sounds like a bug to me.

    Sponge.

  • > I agree that Wii may be gimmicky and cheap

    >

    Cheap? its Gamecube 1.5! Seriously its almost the same.

    Lol, exactly.

    The Wii is nowhere near as cheap (price-wise) as it should be.

    Gotta love the Gamecube.

    Sponge.

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SpongeBrain

Member since 7 Feb, 2009

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