The first of the Random Maze Tutorials is nearly ready for release.
I just have to finish off a few things first.
Should be finished by the end of the week.
This first one will focus on a simple algorithm for creating random mazes, going into detail about how the coder should approach the tasks, before allowing you to set the size of a maze and watch it being generated.
As you can see from the screenshots, as well as the size of the maze, you can control the speed of the generation and the zoom level.
You can also decide to have the camera follow Pacman (who's kindly volunteered to carve out our maze for us), or have control of the camera with the right mouse button.
I should point out that originally I'd planned to release this as a documented .cap file, but during the changeover from 0-based arrays to 1-based arrays, I decided to start again without using arrays (to save waiting) and the program uses detection instead.
As this isn't a method that anyone would use when creating a maze for their game, there is no value in releasing the .cap.
Because of this, I've made the tutorial very detailed on the specific aspects of maze creation, with plenty of diagrams, so as long you're comfortable using arrays there's no reason why you'd need the cap file anyway.
Sponge.