SpongeBrain's Recent Forum Activity

  • For all the things that Construct does very well, the lack of gamepad support is where it steps on it's own laces and hits the deck.

    Thankfully there are signs that it's being adressed.

    Lucid got the ball rolling in this thread...

    http://www.scirra.com/phpBB3/viewtopic.php?f=2&t=3900

    ...so let's hope the Dev's follow it up.

    If Construct made it to 1.0 without gamepad support I'd consider it incomplete for a full version.

    Sponge.

  • ....It's a known issue since 0.99.

    Well that sounds about right.

    I think 0.98 was the last version I used before downloading 0.993 today.

    Life is just too busy at the moment to be able to explore the new features in Construct, which is a real pain.

    Good to know that it's easily fixable.

    And I'll have a bit more time in the next couple of weeks, so I'll be able to join in the fun again.

    Cheers.

  • Haven't had time for any sort of programming or design for a while (let alone release the next maze tutorial), but when I do find time to dabble with the latest version of construct, I like to test your tutorials with it deadeye, as they seem to like to break them for you.

    So I'm not sure if it's been mentioned in this thread or another, but your last tutorial has problems in 993.

    The ones that I can remember off the top of my head are;

    :: Animation direction is always RIGHT regardless of which direction you're moving.

    :: Double Jump doesn't work

    :: Climbing ladders doesn't work

    :: I think running didn't work, but I can't remember for sure.

    Maybe this is old news to you, but I thought I'd mention it anyway.

  • You know its a good tut when you have the option to set the knobs to eleven.

    Yeah, there's definitely a homage to Spinal Tap in there somewhere.

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  • I've been a big fan of Weezer since I first heard them (in '94 I think it was), so I have every album they've released over here.

    I like bands that can take the piss out of themselves.

    And it helps that they are good musicians.

    Actually, I have the guitar solo from the middle of Perfect Situation as my ring-tone (from the Make Believe album), and no-one knows what it is when it goes off.

    Their loss.

  • Lol, you know, I did look for a filter command.

    Can't see the wood for the trees.

    Works fine.

    Thanks for the other answers.

    What I was referring to concerning backgrounds was the least CPU intensive way of adding sprites to the background.

    I think I have a way now.

    Cheers,

    Sponge.

  • You can drive drunk in both games (I think ).

    I've played all the 3D GTAs too, and I have both SR and SR2.

    For me, I was really looking forward to GTA4, and enjoyed it very much, but about half way through, the plot lost it's edge, as did the missions.

    I think Rockstar rested on it's laurels a bit too much with GTA4, and having completed it, I prefer all previous versions (including the very average San Andreas).

    So much so, I sold GTA4 as soon as it was complete, without really wanting to complete all the little extras.

    As for Saints Row and Saints Row 2, the first one was a great effort, despite it's problems, and the second one was a marked improvement in almost every way.

    I've completed Saints Row 4 times I think, and I've already completed Saints Row 2 twice since it's release.

    More importantly, both versions of Saints Row are still on my shelf, and will no doubt get another outing before the year is out, whilst GTA4 is long gone.

    Even the new downloadable episodes on XBOX Live aren't enough to make me go and pick up a second-hand version.

    I was really looking forward to both GTA4 and SR2, but I personally feel that GTA4 dropped the ball and could have been a lot better, and Saints Row 2 was everything that I wanted GTA4 to be, and more.

    Because of this, I am really looking forward to the next version of Saints Row (should there be one), but I'll need to be convinced that GTA5 will be worth bothering with.

    Sponge.

  • And there it was!

    Thanks.

    Works perfectly, except I can't see a way of setting a filter for the FileListRecursive function so that it only lists the files with the extension I'm looking for.

    I could do this manually, but it sort of defeats the purpose of the function.

    While I'm here, could you possibly answer a couple of questions that I've meant to ask many times, but always seem to forget when I log on here.

    Is there an equivalent to the MMF "Paste into Background" in Construct?

    Is it possible to run another program silently via command-line using construct, and have the construct app pause and wait for the run program to exit before continuing?

    BTW, I've just noticed that the "Version Info" object uses the same description as the "Binary" object.

    I guess it was used as a template when creating it.

    Looking forward to the next version.

    Sponge.

    EDIT: There was one other thing that I meant to ask:

    Which part of Construct (in a DirectX app) is causing ZoneAlarm to say "Temp.exe is attempting to monitor user activities...etc"?

    It has no adverse effects when denied, and only asks when it's a DirectX app.

    I'll stop asking questions now.

  • Does Construct have all the necessary parts required to search a given directory for file-types recursively, and list the contents in a list box?

    So, for instance, I use the given path "C:\data\files\" and I want to search for all files that end with ".txt", and list all found files in a listbox.

    It's easy to do in C++ or VB.Net for instance, but I'd just like to know if all the required pieces are currently in Construct.

    BTW, I should have time this weekend to finish the second Maze Tutorial, which not only shows how to optimise the maze creation, but also includes a couple of examples of what you can do with that data.

    Cheers,

    Sponge.

  • For those who haven't noticed yet, the tutorial is out.

    You can find the thread in the tutorial section.

    Cheers,

    Sponge.

  • Ahh, ok.

    That's a shame, but at least we can create "fake" controls if we need them that bad in full-screen mode.

    And at least it's not a bug in Construct.

  • I just noticed that buttons and edit boxes do not show up in fullscreen.

    I had to take the fullscreen mode out of my maze tutorial because of this.

    They sort of flicker into view for a fraction of a second when the mouse moves over them, but that's about it.

    Maybe someone else could confirm it?

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SpongeBrain

Member since 7 Feb, 2009

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