SpongeBrain's Recent Forum Activity

  • It's only Nintendo doing this?

    Don't remember anyone saying it was only Nintendo doing this.

    Oh no! They're adding motion controls! They're being experimental! At least they're daring enough to make the bold steps first for what most likely will continue to be improved in the ages to come.

    The problem is that they sacrificed next-gen graphic capabilities for "advanced" and "ground-breaking" controllers.

    IMO, it's really not worth the inflated price just for the controllers.

    I guess what I'm really saying is that I preferred it when Nintendo poured their creativity into the games they made, rather than the medium they were played on.

    They've created (IMO) a poor console with gimmicks and made it the best selling console of the day.

    Now tell me, how many software companies are going to go out on a limb and try something different, when the money is in dumbing down and shortening the games to meet with their target audiences tastes.

    I find it ironic that Nintendo, the company that led the way with innovative games for years, are now probably responsible for more companies making "safe" and "profitable" games because of the Wii.

    And you're right.

    Microsoft and Sony are following the trend (see, "safe"), and that's the problem I was talking about.

    I'm not saying Nintendo are the devil incarnate.

    They're just a shadow of what they were, although I'm sure their shareholders couldn't give a flying fig for minor details like that.

    LOL@SoldjahBoy

    Sponge.

  • Many people don't like them, but I do. The same way many of the xbox/ps3 owners enjoy their games.

    I think you're missing the point there mate.

    Although what you said is true of fanboys (and unfortunately it's against the law to have them rounded up and pummelled), I think we're talking about people who aren't as insecure as that, and have admired Nintendo over the years for their creativity, without having to pledge allegiance to them just to fit in and have a label for themselves. lol

    For me, Nintendo used to be about innovation and gameplay.

    The SNES was a great machine, with plenty of good games (also had a Megadrive, so calm down fanboys ), but I think Nintendo peaked at the N64.

    Although the Gamecube is a good little machine (my previous post shows I'm playing on one currently), I think it was at this point that the innovation started to ebb, and formulaic game design started to show, closely followed by the gimmicky Wii.

    So let's not assume that anyone who knocks the Wii or Nintendo is a fanboy of another system or company, and that they're just taking the opportunity to join in with the Nintendo kicking.

    It could be that, like me, they have owned and enjoyed all the Nintendo consoles from the NES up to the Gamecube, and genuinely don't like what the Wii is doing to the gaming industry.

    You could liken the Wii to Kylie Minogue.

    Very popular because it's found the ideal market position, and you'd like to have a few goes to see it first hand, but you wouldn't want to take it home and see it every day.

    Sponge.

  • deadeye,

    Currently playing Ocarina of Time for the umpteenth time (Master Quest on the Gamecube bonus Disc), and my feelings mirror yours.

    Ocarina was the pinnacle IMO, and each Zelda game has gone downhill since, with Majora's Mask pretty good (and nicely odd), Wind Waker a graphical feast with a lot of gameplay I didn't like, and there was something about the Twilight Princess that just didn't work for me.

    I've never been a fanboy of any kind (Love my Xbox 360, rarely use my PS3, that's just how it turned out), but I've always been a big fan of Nintendo.

    I've had every console of theirs from the NES onwards, but I drew the line at the Wii.

    I borrowed one for a while, and I just find it all too gimmicky and nowhere near as powerful as it should be.

    I've always looked forward to the next Zelda game, ahead of most other games, but I'm not bothered if they released a new one or not, based on two points:

    :: It will be on the Wii, and as such, will no doubt over-use the gimmicky controllers

    :: The chance of a decent, new adventure that contains many difficult puzzles and enemies to defeat are almost zero. The dumbing down of video games to appeal to as large an audience as possible is rampant these days, and I'd say that Nintendo are the biggest culprits here.

    So every puzzle will be accompanied by several obvious clues so that 5 year olds can play it, and every boss will take a fraction of the hits to defeat compared to similar games 5 or 6 years ago.

    Thank god for Gears of War, Half-Life 2, Mercenaries 2, Just Cause, etc.

    Sponge.

  • Although I'm just as tired of reading the "can we have 3D" posts as everyone else, I have to agree with those that are calling for 3D meshes to be loaded and displayed the same way as the 3D box is.

    I think that would allow for some great "3D in a 2D world" type games, without the need to render the models and import them as sprites.

    I think that some sort of simple animation would be required though.

    Sponge.

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  • ....and thats because I grew up playing games on a ZX Spectrum.

    You're not the only one.

    lol

    Sponge

  • I was wondering the same.

    Nice graphics and effects, and a great looking city, but what's the aim of the game.

    It's not another hack & slash in a city is it, like Crackdown?

    BTW, that part where you steal the tank is straight out of Mercenaries 2, except that you throw the grenade in there with them and hold the trapdoor shut until it goes off.

    Sponge.

  • The sprite editor is fine for "placeholders" while you sort your code out, but you really shouldn't be looking to do any finished artwork with it.

    If you don't have access to Photoshop or PaintShopPro, then go for Free alternatives like GIMP and the photoshop lookalike Artweaver.

    They'll both allow you to solve your particular problem by either painting or filling on a layer behind your outline, or by adjusting the tolerance of the fill.

    Then use the Sprite Editor solely as a way of getting your artwork into your game.

    Sponge.

  • This you can already do. In fact, I'm making a game where you can do exactly that.

    That's exactly what I just said to him.

    Are we writing the same game? lol

    SpongeBrain: I don't think it would really be feasible to add 360 gravity to the existing platform behavior, the way it works currently is just not compatible at all. David would probably have to rewrite the behavior from scratch.

    Yeah, I hinted that that was the case when I said it was probably too difficult or time consuming for the devs, and that it was probably why I never heard anything back.

    We can't expect plugins to do all the hard work for us can we.

    That custom movement behaviour sounds interesting.

    Is there a discussion on these forums about it anywhere?

    Sponge.

  • The platform behaviour allows gravity to be Up, Down, Left or Right, and can be changed during gameplay (which is what I'm doing in one of my Construct projects).

    I did ask many, many months ago whether it was possible to have 360 degrees of gravity direction for the behaviour (in fact, I'm sure I submitted a feature request), but never heard anything back.

    Probably too difficult or time consuming for the devs.

    So if you want more than the main four directions, you'll need to write your own gravity system.

    Sponge.

  • My money's on a shared-memory built-in graphics card, possibly coupled with extra-large sound files.

    Sponge.

  • Crashes before it runs for me.

    Both versions.

    "Temp.exe has stopped working" etc.

    I'm using 0.993.

    Have I missed a newer version of Construct?

    Sponge.

  • As others have said, I'm pretty sure gamepads are common amongst PC owners these days (I can't think of one person I know that doesn't have at least one).

    Personally I have a logitech one too, and I'm thinking of getting an XBox 360 PC controller next week, seeing as I'm so used to the controller.

    And you're welcome Lucid.

    Sponge.

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SpongeBrain

Member since 7 Feb, 2009

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