Mipey's Recent Forum Activity

  • Exactly what is counter object?

  • Wow, over 400 FPS!

  • Okay, here is a mockup (clicky).

    Basically, it is a layout array, no matter the shape, you can always access the cells. Then objects assigned to those cells can either be 'altered' or 'original', so you could have standing sprites on that trapezoid array. Pronto, semi-3D chessboard!

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  • The FPS varies between 40 and 75 on unlimited mode, stutters a bit here and there.

  • I get around 240 FPS with rain. Maybe it was the parallax in your case?

  • What CPU do you have?

    Celeron 2.4GHz

    Pretty low end, yeah.

  • Heh, FAT is horrible for storing small files. Try zipping everything - that is if you don't care about running it off the flash drive.

  • Quite CPU intensive, though. At least it is stuttering for me...

  • Not behavior, object.

    Picture a grid with an X and Y amount of cells. It is a 2D table, okay. You would be able to define the size of cell, say, 32x32. You'd have abstract X and Y coordinates of the cell independent of the actual layout position.

    Now, imagine if you were able to pan the grid... deform it... hell, wrap it into a ball. Voila! You can use those grid cells by referring to their abstract position!

    Moreover - by modifying the grid, you can have textures that automatically scale, deform or whatever to fit the new shape. For example, you could turn it by 45 degrees and have an isometric grid, while retaining the ability to move between cells without having to do complex maths!

  • Don't expect it any soon, though, at least not until after 1.0. Until then, hashtables will have to do - or an array object. You can do 'for each element' or 'for each key' stuff to create text objects that read and display that value.

  • Impressive! Though it looks bit pinched in the joint; perhaps adding a ball joint would make it seem more realistic?

  • Candice Swanepoel

    [quote:ea4ag7m9]I should have something for you to play with later tonight.

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Mipey

Member since 16 Jan, 2009

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