CHAMBER (working title)

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  • Heh, I started making a game on MMF2 a while ago, a trap platform game. Short Demo.It has crusher things and impaling spikes too. I doubt I'd ever finish it though. It's nice to see this game being built in Construct, and it's looking a lot nicer too.

  • how about a trap where if u stay on a wall for too long spikes come out, and some windmills where you have to stay inbetween the blade as it rotates

  • If anyone else would like to add to the concept, feel free.

    There will also be other simple things like standard spikes, and bottomless pits etc...

    ~Sol

    my impression of what kayin has to say:

    falling apples, andd umm, mike tyson, and umm, falling moons, oh yea and nes zelda would be nice too

  • Heh, I started making a game on MMF2 a while ago, a trap platform game. Short Demo.It has crusher things and impaling spikes too. I doubt I'd ever finish it though. It's nice to see this game being built in Construct, and it's looking a lot nicer too.

    Hahahah oh man that's great! You should really finish that man, those graphics are pretty sweet, I don't know why you think mine are any better. I really like the way the guy peels off the spike after it retracts, and the squished guy is just great

    I like your idea about the windmill type traps H.I. I will definately work on something for those.

    And LOL at Quazi... someone has been playing too much "I wanna be the guy" haven't they?

    ~Sol

  • Cheers man, I hope you might be able to get some ideas from it, short as it is. Maybe the ledge shimmying? Could fit in well with the acrobatic moves she already has.

  • wow, that traps game is awesome man, remake it on construct !!!!

  • maybe you could make some type of see-saw thing as well? I donno maybe an example would be where if you stand on one end the other end raises and the spikes on that end slide toward the character and you have to jump them or something

  • how bout a part where you need to crawl through a low ceilinged passage, and a big blade slowly follows you faster than you can crawl, but you can finish while the saw is between your legs, if you went as fast as possible

  • How about Big door that will fall on you if you come close, after that you can go.

  • All great ideas

    Work on Chamber should be starting up again soon as long as Christmas doesn't get too crazy at the shop. I predict the next couple of weeks should be fairly quiet... the calm before the storm so to speak. Once deadeye is finished with the comp we can get back to taking turns kicking each other in the ass.

    ~Sol

  • Sol, check out this game on TDC, it's similar to I guess what you're going for:

    PAROXYSM

    http://www.create-games.com/download.asp?id=6488

    <img src="http://i144.photobucket.com/albums/r166/Neuralscan/SCREENIE9.jpg">

    <img src="http://i144.photobucket.com/albums/r166/Neuralscan/PARASCREEN2.jpg">

    It's a brilliant game, I love it!

    Also check out his awesomely named "Plasma Warrior" if you get a chance

    http://www.create-games.com/download.asp?id=6755

  • Yes I am very familiar with Paroxysm

    It was partially responsible for the inspiration in making Chamber.

    On an official note:

    Deadeye and myself are now resuming work on Chamber. We will be keeping all discussion private at this stage as we have decided to rework the entire engine from scratch. Chamber has now been officially "upgraded" to "serious" status, and will be a closed group project.

    This thread will remain active for public betas, demos, and critique... but the main build will be taking place elsewhere at this stage.

    Anyone keen on helping with the project is encouraged to apply via PM (make sure both myself and deadeye get a copy), but keep in mind we are both "very particular".

    I hope everyone enjoys the upcoming rework as much as the original test versions to date. The scope for the project is now a more long term goal so we can make it as good as possible... possibly even having some sort of online multiplayer system so you can compete against other runners.

    We will be keeping everyone posted with updates as we progress, but I wouldn't expect to hear much until early next year as we take a little bit of time to re-evaluate and redesign the current system.

    There will also be a rework of the game "style" at some point in the next couple of weeks, and would like to consider you guys here in the community as judge and jury for the final choice in art style. I guess I will have to make a poll or something once we have a few choices to pick from.

    Well... that's about that for now

    ~Sol

  • I have a related question... since I am about to test something out.

    Who is hotter?

    Candice Swanepoel or Nicole Eggert?

    ~Sol

  • I didn't know who either of those people were so I had to GIS them... and I guess I'd have to say that Swanepoel chick, whoever she is.

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  • I didn't know who either of those people were so I had to GIS them... and I guess I'd have to say that Swanepoel chick, whoever she is.

    Candice Swanepoel is a lingerie and swimewear model, and Nicole Eggert used to be in Baywatch xD

    Yeah I was kinda thinking Candice Swanepoel anyway. Thanks man... I should have something for you to play with later tonight.

    ~Sol

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