Grid Object

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Snap to visible grid - perfect solution for any game genre
  • Not behavior, object.

    Picture a grid with an X and Y amount of cells. It is a 2D table, okay. You would be able to define the size of cell, say, 32x32. You'd have abstract X and Y coordinates of the cell independent of the actual layout position.

    Now, imagine if you were able to pan the grid... deform it... hell, wrap it into a ball. Voila! You can use those grid cells by referring to their abstract position!

    Moreover - by modifying the grid, you can have textures that automatically scale, deform or whatever to fit the new shape. For example, you could turn it by 45 degrees and have an isometric grid, while retaining the ability to move between cells without having to do complex maths!

  • sounds like you wanna make a geometry wars clone. hehe

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  • Okay, here is a mockup (clicky).

    Basically, it is a layout array, no matter the shape, you can always access the cells. Then objects assigned to those cells can either be 'altered' or 'original', so you could have standing sprites on that trapezoid array. Pronto, semi-3D chessboard!

  • I really think this can be a useful object and I'd love to see it added sometime in the future!

  • It would still well be to make a Hexagonal Grid

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