procrastinator's Recent Forum Activity

  • I'm surprised this didn't happen sooner. I think it was the right decision, so you have my permission to work on C2 now!

  • Soz but the url got lost in the post. Sending this one 1st class recorded! http://www.conceptart.org/forums ;p

  • If you're interested in art in any way, then you really wanna learn from these guys. At $9.99 per streaming class / download you cannot go wrong! These guys are in the biz!

  • deadeye, if you thought anymore like me, I'd swear you were me!

  • Merry Paganmas to all ye Constructors.

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  • Return To Infinite Space is awesome. One of my favourite games. Particle vortex cannon mmm

    Cheers for that list. Been wanting more space exploration games.. hope I can find one a bit deeper than RTIS.

  • Some inspiring stuff here guys and gals.

    pyteo,

    Subscribe to Construct videos now

    that sticks out to me 'cause I'm working on one myself atm and I must admit yours is so nice to look at (ahhh nice use of colours) I seriously hope you finish that one.

    aritz, very nice. Looking forward to playing that! Fun character design!

  • A belated happy bday from me too! HAPPY BIRTHDAY!! Good on you devs, plugin devs and active users! Construct would be nothing without you! I used to LOVE BlitzMax and would always return to that, but haven't ever since I found Construct! I just tend to procrastinate a wee bit more... ah well!

  • madster, it's just about how colours work together, how they affect each other, which colours produce certain moods etc.

    Check these out, they should help a bit

    http://www.colormatters.com/colortheory.html

    http://www.colorsontheweb.com/colorwizard.asp

    http://www.artyfactory.com/color_theory ... theory.htm

    You could have your game full of just boxes, but with the proper colours it could look great. Knowing the basics of colour theory will help you produce a game that's more pleasing to the eye, therefore more people wanting to check it out when all they see is a screenshot.

  • Sweet! I seem to vaguely remember replying to an earlier screenshot about how you knew your colour theory (I'll correct myself, you artists know your colour theory). After playing it for a few levels, I must say I was impressed. That earlier screenshot I'm referring to did not do this game justice. Every screen is so nice to look at. I've seen people mention the painterly BGs and sprites not going together? I think they're fine. The sprites, imo, separate themselves from the background elements which is what you want in a game like this. The music and sound fx are just so right too. Can't wait to play this when it's finished. Well done.

  • > minor, JK! It's about time you went for more colourful backgrounds. Looks well nice mate. Love the retro style!

    >

    Any suggestions? My art skills really don't extend past what you see in the screenshot.

    8x8 characters I can barely manage, but things like backgrounds and bigger stuff I'm shockingly bad at.

    Not sure I could add anything since your screenie looks nice as is. Nice and simple as it should be. I was going to comment on the dirt tiles where the lines are diagonal, but I actually think it suits those lines. You have a style that doesn't need to be bogged down with details or complex patterns. Obviously, my opinion is just based on that screenie, maybe it's different when playing it. Show us more screens if you can't show us a demo :p

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procrastinator

Member since 29 Dec, 2008

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