procrastinator's Recent Forum Activity

  • very nice!

  • I suck at math and physics too, and found this stuff out by playing around with it a few weeks ago. Construct makes physics so much fun while learning it! Nice tutorials anyway. Look forward to seeing more.

  • Sweet set of tutorials. I definitely learned a few new things. Thanks man!

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  • [quote:3ed42ssu]Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge

    Awesome! Looking forward to that! It wouldn't be fun if it wasn't a challenge right?

  • I'll bet this has been suggested already (I couldn't see anything though)... if so then please delete and point me to where it has been asked already.

    When cloning an object (copy / paste clone), it should really be like an exact duplicate of that object, effects and behaviours included. This enables easier level editing and testing. Especially for physics stuff. This is something I noticed from the first time I toyed with Construct. Now that I'm testing physics stuff it's just more noticable.

    Would be nice to see this fixed for a future update

  • Awesome stuff as always! You guys are machines!

  • Ah thanks for the replies guys. I thought it might be to do with bug fixes but wasn't sure. Good to know you're working on that Ashley along with the other 999,999 things. I'm sure many of us would appreciate that!

  • Sorry if this question exists somewhere, but I searched already and found nothing.

    Is there a reason the developers use the very latest build of DirectX? I'm thinking of casual games, where a few of the more recent games require DX9 but don't require the end user to install the very latest build, which for the casual market could potentially lose sales.

    I absolutely love Construct and the way it's heading, but this is the only thing that's deterring me from using it to make a casual game.

    Thanks.

  • Old one for me too.

  • Lurked here for a few months and have been impressed by the frequent updates. Keep up the awesome work guys. I can't wait for this to mature properly.

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procrastinator

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