WORM!

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  • click with the mouse to grow the worm, turn him with the arrow keys

    its a biproduct of an IK thing i was experimenting with

  • Byproduct thats more like a mutation.

    Awsome effect tho

    Also holy fing cow look at this code

    System: 3 For each Blue 0 
    Green: 10 Value 'ID' Equal to blue('ID')+1
    

    GreenSet position to BLUE.x+(cos(angle(BLUE.x,BLUE.y,Green.x,Green.y)))*(BLUE.width), BLUE.y+(sin(angle(BLUE.x,BLUE.y,Green.x,Green.y)))*(BLUE.width)

    GreenSet angle towards Blue 0

    CanvasDraw rgb(lerp(0,255,green('ID')/green.count),0,lerp(255,0,green('ID')/green.count)) line opacity 100 from (blue.x, blue.y) to (green.x, green.y)

    CanvasDraw rgb(lerp(0,255,green('ID')/green.count),0,lerp(255,0,green('ID')/green.count)) line opacity 100 from (blue.x+(cos(blue.angle-160-blue('ID')))*(blue.width*2), blue.y+(sin(blue.angle-160-blue('ID')))*(blue.width*2)) to (green.x+(cos(green.angle-160-green('ID')))*(green.width*2), green.y+(sin(green.angle-160-green('ID')))*(green.width*2))

    CanvasDraw rgb(lerp(0,255,green('ID')/green.count),0,lerp(255,0,green('ID')/green.count)) line opacity 100 from (blue.x+(cos(blue.angle+160+blue('ID')))*(blue.width*2), blue.y+(sin(blue.angle+160+blue('ID')))*(blue.width*2)) to (green.x+(cos(green.angle+160+green('ID')))*(green.width*2), green.y+(sin(green.angle+160+green('ID')))*(green.width*2))[/code:3efuputc]

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  • Wow I already see some big bad boss for a topdown shooter.

  • It's wiggly!

    That's really cool looking. You should team up with someone who knows C++ and help them write your IK stuff into a behavior

  • It's wiggly!

    That's really cool looking. You should team up with someone who knows C++ and help them write your IK stuff into a behavior

    yeah this is what i was thinking. this stuff would be perfect for a behavior.

  • > It's wiggly!

    >

    > That's really cool looking. You should team up with someone who knows C++ and help them write your IK stuff into a behavior

    >

    yeah this is what i was thinking. this stuff would be perfect for a behavior.

    yeah - get someone from gamedev forum maybe?

  • very nice!

  • look at my new thread in "your creations" it uses a better version of this

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