procrastinator's Recent Forum Activity

  • Yeah the graphics are mine. Been a long time since I did any graphics so I'm a bit rusty!

    The particle emitter is so powerful from the get-go. It's a shame there's no collision stuff for the sprite / texture... maybe in a future update we could have the option to assign that to a family... But yeah it'd be great for debris and stuff like you suggested.

  • Damn that's nice.. and so simple! I could see how it was done without looking at the source. That'll come in handy for sure!

  • Inspired by mipey's snow / rain demos and David's No Events stuff, I thought I'd see how far I could go with no events. Using only the particle emitter for everything but the ship (has 8 direction behaviour assigned to it so you can use the arrow keys to move) and the background of course. I was going to add 1 event and a couple of actions to do collision but found out that the particle emitter has no collision stuff... oh well. It was fun anyway!

    BTW, there's a glow shader being used for the glittery stars. Remove that shader if you have problems.

    I'm uploading to zippyshare for now until I sort out some permanent space as the attachment limit here is 256k.

    [url=http://dl.dropbox.com/u/666574/Starfield%20No%20Events%20v2%20Asteroid%20Terrain.cap
  • hahah good one! Would be good to have some kind of contest though...

  • Looks very nice to say no events have been used. It'd be nice if some effects could use some of the behaviours somehow (eg. the light source positions of the bumpmapping effect using the sine behaviour). Of course I know this is easier said than done but would be neat for having small contests using no events as well as being able to have nice effects instantly.

  • You can paste sprites into a canvas object but you can't save to a file. Unless there's some other method for doing that.

  • That explains a lot then!

  • Ah would be a good thing if you can get it working.

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  • I did some further tests and it seems you're right. Physics won't work without gravity which is strange. Anyway I found a work around..

    If you set just one object (in your example the blue square) to have gravity. And in the ALWAYS event (couldn't get it working in START OF LAYOUT), set GRAVITY ENABLED to 0. Seems to work.

  • Worked here too. Seems nice enough at first glance... might be better to change the background colour too.

  • Did you tick "solid" under groups -> attributes for the objects in question?

  • Depends on your game. If it's a casual game then you could try portals like bigfishgames.com etc. If you just want to sell through your website, then you can use payment processors like bmtmicro.com , plimus.com and regnow.com. These payment sites can actually do CDs too if you needed that for the future.

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procrastinator

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