procrastinator's Recent Forum Activity

  • > deadeye: I love the face of this square guy Must be some pain to design those levels, right?

    > Hope you finish it

    >

    Thanks, and yeah it is kind of a pain. I need a level editor that rotates

    Doesn't your monitor rotate? Just thinking waaay outside the box ;p

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • pyteo should stop working on anything else and finish that damn fine looking shooter! pyteo, you certainly know your colours. Nice screenie.

  • I'll add an additional "prize" (if you want to call it that).. I'll draw you your own personal avatar for these forums up to a size of 100x100 (not animated - see after closing bracket why) to get over my procrastinating. If I enter and *win (ahem) then woohoo I can draw myself a new avetahr! Nah I'll draw the runner up's of course....

    *Obviously I will win 'cause I'll just pay Djordhan $2 to let me win!! Oh wait it's based on votes? $2 coming your way Ashley!

  • I did update the cap but noticed yours was saved in an earlier version so here's some code instead (only replace the collision event, I only added the private variable test so you could recognise where I mean)....

    Replace...

    On collision between enemy1 and terrain

    enemy1: Value 'Right' Equal to 1

    On collision between enemy1 and terrain

    enemy1: Value 'Left' Equal to 1

    WITH

    enemy1: overlaps Terrain : offset(2,0)

    enemy1: Value 'Right' Equal to 1

    enemy1: overlaps Terrain : offset(-2,0)

    enemy1: Value 'Left' Equal to 1

  • Sagal, anything above 5% vol. would blow your poor mind ;p

  • Seems to fix my pool balls from flying off in all directions at startup! Cheers Lucid!

  • Art wise, I guess my most memorable accomplishment would be some graphics I did for my very first client, in Photoshop. So what? Well before that moment I HATED Photoshop and knew nothing about it, but the art app I used (Painter) wasn't good with transparency, so had to dive right into PS. Never looked back

    Coding wise would be on the Amiga. When I finally figured out how to code shit using the copperlist! Fun times!

    Yeah.. Pascal and Delphi... many accompliments there but I think I've said enough ;p

  • Unity is NICE! but be prepared for a pretty steep learning curve, compared to Construct. From their site -

    [quote:2wc9mhrh]Unity supports three scripting languages: JavaScript, C#, and a dialect of Python called Boo. All three are equally fast and interoperate. All three can use the underlying .NET libraries which support databases, regular expressions, XML, file access and networking.

    Should be what you're after.

    edit> No worries. Check out tornadotwins tutorials on YouTube. They'll help you get into it pretty quick. Just think of Unity as Construct3D. Never abandon Construct though 'cause it's just as useful as a prototype tester as it is for developing full games

  • Here's an old cap of mine, Dojem - http://www.scirra.com/forum/viewtopic.php?f=8&t=3031&p=23328

    There's a collision bug, but there's a few concepts in there that should help some newbies.... if they can get past my awful coding

  • Talbot's Odyssey, while it may not be finished, is pretty complete last time I checked it.

  • beds, just skimmed through the posts but judging by your last post, it sounds like you may want to try Unity.

  • The physics interacting with other behavious is most welcome! Some things I wanted to do with custom movement while needing physics for other parts. So cheers for that!

    Man I was fixing up my old pool game for the newer versions and got it all working, then installed CCr1 and the balls starting flying in all directions upon starting the game. I could've saved many hairs from being pulled out if I'd known it was a bug ;p

procrastinator's avatar

procrastinator

Member since 29 Dec, 2008

None one is following procrastinator yet!

Connect with procrastinator

Trophy Case

  • 15-Year Club
  • Email Verified

Progress

16/44
How to earn trophies