I though it supposed to act like a Global Variable but in closed environment, in groups for example. So you could be able to do some stuff with it only in certain part of your code.
I asked about that cause i want to do a simple switch that exist in only one group and belongs to only one sprite. It could be easily done with instance variable or global variables, but well I just want to try local variables to see how they behave.
Besides I like the way they are not shown in the overall list, if you compare a system variable outside of that group. That makes things less confusing if you have loads of variables.
[quotes] But in the end, isn't that the supposed behavior?
I mean, each time the group gets called/executed, the local variable is "reset".[/quotes]