It's a start... But i would expecting a start within an editor. Since there You supposed to "build up your objects". Adding an object to existing scene graph in editor should automatically inherit it - group together (move, rotate, etc ,etc).
Making add/remove child have no point kind of.
Looks good so far. Did you though about a system to "detect crap" withing game uploads? I mean, we all know history like to repeat itself and it's matter of time we'll have 100's of Ghost shooter and other example/tutorials upload just because...
Any system to prevent that?
Alright. Thank You for clarification.
Just a question. It appears I'm unable to use " " (space) anymore while setting up a built-in Function name. So making functions like "Spawn object" is not possible anymore.
Is it a bug or by design?
Great! thnx
That's a very nice Release, The only thing I think Tween is missing is setting up independent ease for start and end. Besides that looks great.
It means what it says basically. You already have a different effect that have same ID as mine. My effect it's quite old so it's using simple ID: "fog". If you want it to work you need to change it to something else... or contact the author of other effect to change it.
Thank You.
Is there a place where we could check what is and what is not working yet with C3 runtime? A list or something, cause it's hard to keep track of with every new update.
Member since 21 Nov, 2008