shinkan's Recent Forum Activity

  • Those tutorials are very well done, thanks deadeye.

  • strange...maybe my animation have to much frames lol, i don't know why this error shows up.

  • yeah. you should do that.

  • it work's fine for me, 2x2 sprite (empty or with some colours) then resized to something bigger and then make 1:1 - work's well.

    edit: no wait. when you create a new sprite - no colours, set size to 2x2 and save, you cannot select it in layout, but when you fill it with some colour and make 1:1 it gonna be visible and fixed.

    edit2 lol: but it happens to me only couple of times, usually works fine

  • i was just about to say that heh, deadeye's to fast

  • ok. it works fine at my work (dell workstation) later on i will check this file at my home computer.

  • hey deadeye can you make a sample .cap file with Xaudio and upload it?

    becouse it strange that it doesn't work for some of us at all, and for some others work fine.

    could is be some software/hardware problems?

  • i got the same problem, and what i did is to "reset" animation.

    • set animation" to "throw"
    • set animation frame to 1
    • play animation
    • i found exact same formula on the forum later on, so it must work
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  • what kind of error?! works fine everytime when i run it

  • same here, crashes on XP, but it's not only about your .cap file, it crashes everytime when i try to use XAudio on my projects as well. So it must be a bug.

  • movement.cap

    just a custom movement for walking and running

    Left/Right Arrows - move

    hold Shift - run

    but i still don't really like how animation and speed of sprite changes when you start/stop running and i can't find a way to "blend" them together

    any ideas or sugestions?

    thank a lot

  • I did that already but still the same. When the player is on level 1 floor_detector Y position = 748, the best i could do (after changing RTS deceleration to something big like 1000 or even 10.000) is to get the Winda_detector to 747.998 LOL but still missing that 0.002 .

    For the first time i have created the custom movement instead of using RTS, but it was to many lines of code, so i tried to optimize it somehow with RTS.

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shinkan

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