<img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif">
WARNING
<img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif">
These tutorials are on hiatus. Due to changes in the way Construct handles controls, they do not work in v0.99 and above. I am currently working on a new set of tutorials written from scratch. I'm not sure when they will be released. Not too long, hopefully.
To keep confusion to a minimum, the download links to the tutorials in this post have been removed.
Thanks
Updated January 12th, 2011
<img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif">
WARNING
<img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif"><img src="http://i46.tinypic.com/2j287z5.gif">
Welcome to
Platform School.
This is a series of tutorials aimed at novice Construct users. These tutorials assume you have a basic knowledge of the Construct IDE and event system. If you're totally new to Construct I recommend you go through the Ghost Shooter tutorial before starting Platform School. You can find the Ghost Shooter tutorial here.
Platform School is meant to be an interactive tutorial. Each lesson is a .cap file that you run with Construct, and by playing the game and reading the signs you will learn how the game itself is put together. By the end of the lessons you will have gone through how a full game is constructed from beginning to end.
The lessons concentrate on how platform games are put together, but many of the concepts and techniques are applicable to other genres of games.
The Lessons
:
- Lesson One - Layout and Events
An overview of how the .cap file is set up in regard to the Layout and Event sheets. Covers setting up the hitbox and player sprite, the platforms, and other organization tips.
- Lesson Two - Controls and Animation
An overview of how animations are set up. Using keyboard input as well as environmental input to control animation.
- Lesson Three - Scrolling, Parallax, and the HUD
An overview of scrolling, sampling, and Tiled Background issues. Creating layers that scroll at different rates for parallax effects or static HUD elements.
- Lesson Four - Detecting the Environment
Using overlaps and offset overlaps to detect environmental elements. How to make a spring, a moving platform, slopes, and a simple animation trick.
- Lesson Five - Customizing Controls
Creating two simple custom controls to enhance the default Platform behavior... super-speed, and double-jump.
- Lesson Six: More Customizing Controls
Creating two more advanced custom controls for swimming and climbing ladders.
- Lesson Seven - Basic Enemy AI
Making a simple enemy that patrols back and forth. Subjects include Containers and spawning.
- Lesson Eight - Intermediate Enemy AI
Making a slightly more complex enemy that chases the player around the level.
- Lesson Nine - Combat
How to stomp heads. Covers some information on families and spawning objects.
- Lesson Ten: Combat, Part 2: Player Health, Life, and Death (Coming soon!)
- More lessons to come...
<img src="http://i42.tinypic.com/i50i1d.png">
Feel free to post any questions regarding the tutorial here in this thread.