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  • ...

    then use something like bullet on collision with head, destroy head.

    it will only destroy that particular head.

    Actually no. Destroying the head will destroy all elements in current container. Instead of destroy You can make it invisible or change animation.

  • Yes, the beginner tutorial was made long time ago, when C2 uses old graphic style in the editor.

  • They are black and white because that's by design.

  • I want to make you an example capx file...

    but you are using very old r108 (most of us here know why) and you won't be able to open it up

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  • actually it's an issue with "wait" and timescale (global or for object).

    Looks like wait slows down with timescale

    Ashley can You confirm on this one?

  • Just wondering... did someone made a test with CC .exe and C2 .exe (node webkit or whatever). I can't run CC anymore to do it myself but i'm curious about results.

  • did you activate Input group after ko?

  • It would be great if you could use a string in Simulate Platform pressing " " ...

    You can make your Player0, Player1, Player2 and Player3 into a family "Players".

    then

    left arrow is down - > Function: Call "Move" (Left)

    ...

    right arrow is down - > Function: Call "Move" (Right)

    ...

    Function: On "Move" -> Players: Set Facing to function.param(0)

                        -> Players: Set Movement to function.param(0)

    Only thing left is way to pick players, but it depends on your code.

    edit: you could use same function to controll everything - I change code above a little

  • Unfortunately they don't.

    Google is doing something with their Chrome mobile for webgl (working beta is available for android as i remember correctly)

  • node-webkit are kind of new for C2, they appeared in r115 beta, so they are still experimental and in test phase.

    So maybe You could give Ashley a chance to fully implement that first.

    Joannesalfa Ashley misunderstood your question I'm afraid.

    ...we don't develop node-webkit or any plugins for it ourselves, if that's what you mean.

    He said that (as a Scirra) don't developed node-webkit or any plugins for it.

    Not actual plugins for C2 :)

  • Yes.

    Basically families are like groups of same objects type (families of sprites, families of text objects etc).

    If you create a family for sprite objects (not sure if there's a limit of attached objects) you can then set a variable for your family (not sprite but family itself) and all members of that family will inherit this variables.

    For example

    Create Family - "my_objects" with family members: sprite1, sprite2, sprite3, sprite4

    Set family number variable "health" = 0

    this means that every member of family "my_object" will have number variable called "health" = 0.

    And here comes the best part. You can set this variable independently for each member and they will keep track of it's own value.

    Sprite1.health = 2

    Sprite3.health = 4

    etc

    If you set your actions to something like:

    +On left mouse button clicked on "my_objects" - > subtract 1 from "health"

    then if you clicked on Sprite1, -1 will be subtracted only from this object.

    Same goes with behaviors.

    Families, containers and functions are your best friends :D

  • danuyos glad I could help.

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shinkan

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