shinkan's Recent Forum Activity

  • Unfortunately there no way to spawn objects by name at this time.

    Easy solution to your problem would be use of instance variables for bullet sprite.

    example in pseudo code:

    bullet_type = 1 -> bullet.speed = 100

                   -> bullet.power = 20

    bullet_type = 2 -> bullet.speed = 200

                   -> bullet.power = 50

    then after spawning you need to set variable to proper value

    +Turret spawn Bullet

    +set bullet.bullet_type = 1

  • 1. Yes. Make sure to include event sheet with function to event sheet who call this function. - Right mouse click on event sheet editor and select "Include evant sheet.

    2.You named your function object in the layout editor - You have set global name for the object used in actions, conditions...

    simpe functions.capx

  • ...This also brings up a question which I have not been able to answer honestly - does a C2 game deserve as much respect as the same game made from scratch?

    Does games made in Unreal Engine, Unity... deserve same thing?

  • You can use Groups for that.

    put all of your player controls to a group ie. "player" (activate)

    and the when player dies set group "player" to deactivate.

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  • <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/betwen%20angle%20spawn.JPG" border="0" />

  • No problem.

    You learned animations workflow the hard way ;)

  • You set your images as a different animations instead of frames.

    When you open Edit image editor for your sprite on the right you have Animation window - just need to set one in here.

    On the bottom you should have Animation frames window - there sn image of your sprite with "0" below it.

    That number "0" is your frame number.

    Animation plays and loops through animation frames. What you did is you have set 5 different animations with 1 frame each only.

    Animations are for grouping stuff like: walk, shoot, run, jump.

    Each animation is made of frames, like on the image here.

    <img src="http://dl.dropbox.com/u/34375299/Construct%202/bugs%20and%20fixes/animationframes.JPG" border="0" />

  • You need to set Default controls to No and then use Keyboard: "key name" is down.

    here's the example.capx

  • what's the n_solid1000 value?

    and why did you set "n_solid1000"&template_funct ?

    or you could just post your capx file, so we could find whats the problem.

  • You can use "layer name" in expressions

    ie.

    Sprite: Move to layer "Main"

    Same with image points, You can use string for image points.

  • Ah I was just wondering about this. In my case I simply want my instance variables to be persistent for each layout. So if I re-enter a room, my doors are still open and my levers are still pulled.

    For that you can make your instance global.

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shinkan

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