megatronx's Recent Forum Activity

  • Benchmark Results:

    Benchmark Score: 1264

    Average FPS: 27

    on chrome

    Toshiba satellite, 1.6 ghz centrino duo, 2 gb ram, geforce 7300 go 256 dedicated ram

    edit@

    FF4

    Benchmark Score: 618

    Average FPS: 13

  • Yokai teaser

    preatty

  • True every one will probably want a level editor, but not everyone will want the same things.

    What would be best is some sort of api so there can be many different "flavors".

    Yeah, thought that deppends. I don't think lvl editor would be needed for one screen games but more for platform or rpg games. However what do you excacly mean by flavors?

    edit@ at least there should be a number of brushes to literaly draw the maps if not advanced editor:)

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  • Hi people!

    A level editor has been talked about before. It's not a top priority since it aparently works without one, but it would speed things up hugely, be loved by everyone, and place you yet another step ahead of your rivals. Making levels is actually when you build your game world, it's a huge part of making games, (especially exploration games which has become a pretty big genre). The perfect game creator would of course be great for level design, so it feels like a natural step for C2 to take.

    I suggest the following solution. Pressing the "level edit" button gives you the level in full screen, eccept on one side where you have:

    -the objects panel to pick objects and place into the layout.

    -A tool bar with basic tools. For example a pencil that you use by picking a sprite and draw on a grid. Option to replace existing sprites or layer them etc. If you don't use a grid you just klick in sprites, right klick to delete (or something like that).

    -A minimap, where you can click to navigate to different parts of the level. Everyone working with big levels in construct would agree with this. Right now you either have to zoom in and out wich often fails and you end up 500% zoomed in some corner, or space+drag like 50 times.

    I'm looking forward to working with this!

    I was thinking about this last night! telepathy!

    now I would add autotileset to go with it. That would help a lot too especialy in grid based designs. How they would work? croping in the right places simple 3gridsX3grids based texture with the main texture in the center grid and border textures around it. More or less like this one ( except this one is using more grids for diferent types of corners)

    <img src="http://www.rmxpresource.co.uk/resources/rmxp/autotiles/054-Wall02b.png">

    So people vote for this as this will speed up the lvl building by 300%. no joke.

  • <img src="http://www.speedtest.net/result/1214010928.png">

    well... too slow for my needs ^^''

  • I haven't seen thise videos but for me stuff that is happening in modern music is pile of poo anyway so I'm not listening to this crap as there is noting to listen to. ocasionaly one or two songs pop out but when you listen to the rest of the album you realising how boring it is. I've got few favorite bands which i'm sticking with and adding one new band to my catalouge every year or two, that's how misrable music is thise days.

    And in regards to satanism, everything that is against the laws of bible is satanic: Elvis was, the beatles ware, not even mentioning led zeppelin ( and their orgies). So it's nothing new. Only image is changing and becaming more and more seductive at the same time giving less and less interesting music.

  • I've got one laying around for months now. I've got to give it a go and see

  • Benchmark Results:

    Benchmark Score: 1264

    Average FPS: 27

    on chrome

  • Not sure where to post this so im posting it here but defenetly have look at it

    http://www.andrew-hoyer.com/experiments/cloth/

    and then at this

    http://webdesignledger.com/inspiration/ ... bout-flash

    maybe something will inspire you

  • Do you think about including option to saet up a controle via events to load and clear textures on runtime? Thanks

  • i just did a test today how game in canvas will work with css3: here the link to the files

    http://www.box.net/shared/xxoueoq7pa

    you can grab the blocks holding left mous button down.

    i find out that in order for browser to display game within canvas properly it can't be specified in css. I did scaling with css too ( try it if you got webkit, and maybe opera ). Basicly it only zooms the canvas without keepind the ratio, so grabing the blocks is imposibble. I wander weather some implementation of controling the canvas via css is planned?

  • What browser does the Wii have? I wouldn't be surprised if it didn't run HTML5 yet.

    Opera. From my reaserch i think that the last update was made in end of 2009.

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megatronx

Member since 25 Sep, 2008

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