megatronx's Recent Forum Activity

  • What if with free version you couldn't make game bigger then, for example, 15mb ? :>

    edit@ and the free version wouldn't work offline.

  • As someone who studied online business revenue models.

    I can tell you that what me, megatronx, and lucid posted so far

    could bring you a great number of gamers and creators.

    And we not even being paid for it just jokeing

  • Thanks

    In regards to selling extensions or plugins i've got mixed fillings. But if it would be me I would offer things I would called MODULES - starters that would be packedges of plugins with ready to go engines ( that eventualy could work together ) like rpg engine, action adventure engine, platform engine etc that would be tweakable. This would speed up the whole proces of making games if someone would either like to make things go fast or if someone would be a bigginer but would want to make something a little more serious. Would sell them �20 ( or whatever it's worth) each inckluding free patches. Eventualy i would be releasing extensions for those to buy and later on a new versions and so on.

    And maybe those kind of packedges would lure beginners too like they've been lured to programs like rpg maker, which would be an extra advantage.

  • > COnstruct 8*2-14 XD

    >

    > Seroiusly: CO2

    >

  • I know where you coming from Ash, thought person who buys hardly functional alpha would do it only becasue of saving some money themselves, and have to be sure that will be able to use it for some time once its functionality will be compleat. And that's the whole point of selling alpha from customeer point of few. From you're point of few you should give a bonus to people who are willing to pay for unfinished product and who trust you that one day it will be fully functional so they can use it at least for some time before they will have to pay the standard fee. You could even go with 19.99 but with 3 years subscribtion for alpha. If you would tell me now that there is going to be some sort of bonus for people who buy alpha, i would ask you for your bank details straight away

    Editoja@Yeah lucid, online arcade is a defo must, and c2 should have a button 'publish online' which would automaticaly exporting to 'scirra arcade' . And acctualy that could be the only way of exporting in free version: straight to your website where there would be adds.

    Edit 2@ where did lucids latest post gone?!?!?

  • :lol: The model you proposed is a bad one. No new comer will buy C2. It is in it alpha stage right now, you really have no great games to show off the product. It is prone to having bugs with each new up date. I think you should go the Video Ad revenue route along with the closed exporter.

    First of all C2 user should have to assign the program to their users account.

    So you know if people have payed for the experter or not.

    One C2 pogram installed on one pc per user.

    For non paying users there should be no exporters at all instead,

    Non paying users can could post there games on Scirra gaming site.

    This would be like a youtube for games site.

    You could put video ads commercial to play before the game start like the videos in youtube.

    you could put up html5 code so people link up the game to their web site, or share links to social site like face book, twitter,etc just like youtube dose.

    So as people play the game and rate them, you could make best of game page.

    Then you could create construct 2 gaming app for google chrome app store where the best games will be featured.

    By doing all this you will get more people interested in C2. The people who make game and the people who play then.

    If let users decide that their are willing to pay for the exporters (individual ones, or bundle packs) They would have to do it under their user account.

    This was you could make money while C2 is in development and when it is out of development.

    LOL we just had many of the same ideas at excacly same time

  • I've got one more bit creazy idea... even few. Maybe you could have an add slot whch would be displaying advertisments every 30 minutes in a free verision like free spotify that playes adds every few songs?( I acctualy wonder have anyone cracked free spotify to disable this). Another idea would be just to have adds displayed on program start so user will have to click it in order to start. C2 would have to connect with your servers too to check weather code been modified by cracks or hacks or not. And if it would then it would be automaticaly updateing to original version. And would be good to to have some benefits over hacked versions like some sort of online acces to resources for registered users etc.

  • I don't think we should issue lifetime licenses with our incremental version model, but I like the idea of an alpha/early-adopter license. It could help us raise funds for development, if we start issuing them soon. How about a ?9.99 "early adopter" license which has 2 years of upgrades, with a view to increasing it to ?39.99 as we add more features?

    It's cool, althought maybe you could add an extra year or two to the early version as won't it take some time, like a year or so, before it will be useful enough to make proper games?

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  • I repeat what i said few times already. It's all cool what you coming up with Ash. However maybe the way Minecraft was and is distributed would satysfy everyone on this forum? When in alpha MC costed 6.99 euro with indication that final version will cost 19.99 plus whoever buys alpha will be getting updates and addons fo free trough the lifetime. MC is in beta now and it cost, i think, 12.99 and there is indication that updates r for free till version 1.0, and after that fixes will be only free and for addons you will have to pay extra. And maybe this would work for C2? There is still houndreds thousends of people who never even heard of construct, so there is still massive market ahead. What do you think?

    edit@ sorry i don't think i was clear enough. Basicly C2 alpha should be sold for one of payment with lifetime updates, but after that the two year subscription would kick for evey new purchase when in beta.

    edit2@ god , my english might be a bit terrible today ^^'

  • I think it's fair. After all you put so much work in to this that not wantig to pay you for C2 would be literally a thieveriy. But you should throw exporters in to that price too. Although if you would go with Minecraft model, where if bought when in alpha, customer is getting lifetime updates that would be very kind of you ^^

  • Firefox 4 has hardware acceleration to IE9's level, so it should run smoothly in that. Firefox 3.x seems to use a software renderer which isn't very optimised.

    Ok, cool.

  • Ok Cool. Have you guys decided on the pricing system yet? I wanted to pay for it today ^^''

    just an idea thought : maybe you should do it a bit like minecraft pricing is, ware it's not much for alpha, more for beta and full price for final version?

    Another question would be, what kind of behaviours and plugins you're planning for C2? Will we see online multiplayer plugin developped in-house?

    Thanks

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megatronx

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