Seems interesting. But can you destroy the ground? I mean, can you 'mine'?
No, no, this isn't going to be a mining game. If I'd be doing a mining game max I could do is 45x45x2 cube map size, because that's the amount of 3d objects before game starts to jitter. Upside of not doing a mining game, and doing terrain my way, is that I can have a map 16kx16k tiles no problem, 4 tilemaps 4kx4k, or 16 tilemaps 1kx1k . Only loading takes time at the beginning of the layout.
The '3d default project' is a project that I am trying to do, I thought you had the same idea.
My objetive was to create a single project that could handle basically almost all 3D games. Practically a premade 3D engine using the plugin and C2 events.
Yeah, a generic project. Don't bother too much about it. I mean, my engine probably could be used for more similar style games, but I am still considering doing a port in C with raylib, but that's after I have this done to certain degree. Doing a generic project might take a long time. What you need is just model and texture loaders and physics. Rest is supposed to be dependant on a project. I have a brain fog recently regarding physics, jumping etc. In the past I've made good jump/fall in older projects but now, i can't get it right.