megatronx's Recent Forum Activity

  • Edit by deadeye:

    Post E3 announcement info starts on page six:

    Original Post by megatronx:

    ----------------------------------

    Have you heard lates rumors about wii 2? XD

    form IGN

    [quote:1cjl42rw]According to multiple reports today, Nintendo will reveal a new console at E3 this coming June.

    Game Informer first reported the details, saying the console is capable of running games at "HD resolutions." Our sources have said the the console is significantly more powerful than the PlayStation 3 and Xbox 360, and that Nintendo's intent is to recapture the hardcore market. Another source said it is capable of 1080p resolutions.

    Nintendo is reportedly showing the console to publishers to garner interest for a late 2012 launch.

    Additional sources tell IGN that Nintendo will release a pre-announcement this month with a full reveal expected at E3 and that the console will be backwards compatible with current Wii software.

    A report from CVG states the new Nintendo console will use an all-new controller - not an updated Wii controller - with sources saying it will have a built-in screen. Additional sources informed IGN the screen has touch capability.

    read more here

    http://uk.gear.ign.com/articles/116/1162204p1.html

  • here's the code yo can take example of. This one will have an object, in this case anchor above canvas element.

    <!-- by megatronx -->
    <!DOCTYPE html>
    <html>
    <head>
    <title>title here</title>
    <style type="text/css">
    body{
    		/* THE IMPORTANT PART*/
    	width: 700px;
    	margin: 0 auto;
    }
    div{
    	display: inline-block;
    	margin: 0 auto;
    	position: relative;
    
    }
    canvas {
    		/* THE IMPORTANT PART*/
    	display: inline-block;
    	position: absolute;
    	left: 0;
    	top: 0;
    	z-index: 100;
    	margin: auto;
    	padding: 0;
    		/* DECORATIVE */
    		border: 6px solid black;
    		border-radius: 10px;
    		-moz-border-radius: 10px; 
    		-webkit-border-radius: 10px; 
    		-moz-box-shadow: 0 6px 6px rgb(0,0,0,0.5);
    		-webkit-box-shadow: 0 6px 6px rgb(0,0,0,0.5);
    		-o-box-shadow: 0 6px 6px rgb(0,0,0,0.5);
    		box-shadow: 0 6px 6px rgb(0,0,0,0.5);
    }
    a{
    		/* THE IMPORTANT PART*/
    	position: absolute;
    	left: 0;
    	top: 226px;
    	z-index: 200;
    	diplay: block;
    	width: 652px;
    		/* DECORATIVE */
    	text-align: center;
    	font-size: 14px;
    	line-height: 28px;
    	color: white;
    	background: red;
    		-moz-border-radius: 10px; 
    		-webkit-border-radius: 10px; 
    		border-radius: 10px; 
    		-moz-box-shadow: 0 6px 6px rgb(0,0,0,1);
    		-webkit-box-shadow: 0 6px 6px rgb(0,0,0,1);
    		-o-box-shadow: 0 6px 6px rgb(0,0,0,1);
    		box-shadow: 0 6px 6px rgb(0,0,0,1);
    	
    		-webkit-transition: all 0.5s ease-in-out;
    		-moz-transition: all 0.5s ease-in-out;
    		-o-transition: all 0.5s ease-in-out;
    		transition: all 0.5s ease-in-out;
    }
    a:hover{
    	text-decoration: none;
    	background: green;
    }
    </style>
    </head>
    <body>
    
    <div>
          <canvas width="640" height="480" id=""></canvas>
          <a href="http://www.scirra.com/forum/" title="Construct">Scirra. com</a>
    </div>
    </body>
    </html>
    [/code:3mo2k61e]
    
    edit@ for some reason shadow of a link is white...
    
    edit2@
    
    

    > I would definitely like a transparent background. Is that even possible? Also, is it possible to overlay an html5 game over other webpage elements?

    >

    Yes, you can have a transparent background, I just need to add an option for it. You can overlay the canvas over other web page elements, you just need to set up the web page yourself so the canvas is positioned over something else in the page (just a bit of CSS).

    What about some html implementation for links? Surly it's poss to implement this with js. I had even a thought of makeing a plugin like that, but unfortunetely I'm not good at programing ( i did tried many times to learn ), at least atm.

  • I've just went trough this topic again and i realised that i forgot about menchioning so many more games XD and i remember thinking to myself back when i was writing my post 'huh, i can't remember any more' XD

    so im going to give my updated list.

    All Zelda games ( except maybe spinoffs)

    All mario games ( except spinoffs and mario sunshine - somehow this one didn't grabbed me)

    All Metroid games ( and again Other M wasn't really a metroid game so i'm not going to count it)

    Tales of mokney island 1 -3

    Another World ( aka. out of this world on snes. This game rules. Not flashback. best way to experience it is to turn of ingame music and put on some sci-fi electronic music, even goa trance)

    Final Fantasy 1-x

    Secret of mana ALL

    RodLand ( this arcade game is a first game with 16-bits graphics ever, but at the same time is so brutaly addictive. You just can't stop, have to finish it. It's like acid trip on your screen XD And it's 2 player coop too. http://youtu.be/JlGrTQcyWpU . get mame emu and rom cause it's the best version out there. RODLAND! ... acctualy i might think about making a game like that with construct.. hmm XD )

    Portal, DN3d, doom, quake1-3, half-life2, turok, goldeneyen64... and i forgot again XD ah morrowind defo, now there is so may amasing mod to enhance graphics that it look even better than oblivion ( because of its fantastic style too)

    all jrpg games on snes

    syndicate 1,

    Ufo trilogy( the original)

    warcraft strategy

    Fallout 1 and 2,

    diablo games,

    full trothlle

    ... and so many more ^^'' oh, GODS, Magic Pocket,

    Killer Instinct

    megaman and megaman x

    ... and more XD that's it for now. I'm not mentioning castlevania series, thought this are really good games, the pase of the movememnt is to slow for me.

  • according to this: http://uk.gear.ign.com/articles/116/1161572p1.html

    we will get this : <img src="http://gearmedia.ign.com/gear/image/article/116/1161572/handheld-snes-announced-20110413023030975.jpg">

    LOL XD

  • > Maybe it's been said, but support for html within apps would be great, so we can put html links inside.

    >

    I disagree about HTML within apps, but I would very much like a way to navigate to a different page within the app, so people could click something to go to another page.

    > And dunno if its possible but transparent background for app, so you can see the background of the website if specified, but that's secondary feature.

    >

    I would definitely like a transparent background. Is that even possible? Also, is it possible to overlay an html5 game over other webpage elements?

    1@ that's cool too, thought to do so you need either static or generated html link ^^'

    2@ yeah, you can give z-index to any absolutely positioned object. So i'm guesing it might work. thought with html input and button i'm not sure weater it's possible to not have background. As far as i know you can set opacity to those. I'll be doing tests soon anyway so i can let you know if it does work or not. But i think with js it should be possible.

  • Maybe it's been said, but support for html within apps would be great, so we can put html links inside.

    And dunno if its possible but transparent background for app, so you can see the background of the website if specified, but that's secondary feature.

  • Ahm, 5 wouldn't do a justice to thise games. they all number one

    Zelda/Metroid/Megaman/Another World/Ico/Shadow of the colossuss/Doom/Quake/Final Fantasy IV-IX/Starcraft/Diablo/Fallout 1-2/Seiken Dentetsu 3/and i like mario

    I've played so many good games XD

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  • Big congrats

    even ign got interested

    http://uk.wii.ign.com/articles/115/1159516p1.html

    Will check out the demo asap

  • I think PC gaming has a long way to shrink before it's smaller than the next biggest gaming market after consoles (whatever that is). In other words, PC gaming may be shrinking, but it's still huge.

    I agree. What I'm seying is that 2d games got bigger chance on mobile devices or virtual arcades.

  • I haven't taken a proper look at C2 because of the absence of an .exe exporter (let's not go over old ground, we've already been there), but I see no reason why C2 wouldn't be better than C1.

    They've learnt a lot whilst writing C1, and when all the features are in place I'm sure it will be great.

    I may even give it a try sometime, but probably not, because of the absence of....ahem.

    > the fact that pc gaming is shrinking

    >

    >

    Lol, the death of the old grey slab has been greatly exaggerated over the years.

    I remember about 10 years or so ago, we were being told that the PC was on it's way out by the media in every corner it seemed, and with the likes of Command & Conquer, PC games kept hitting the top of the charts.

    We saw a similar thing 4 or 5 years ago from the media, including the UK TV Teletext magazine "GameStation" where the PC was being given it's last rites.

    And now once again, no doubt from a narrow poll that doesn't reflect the full demographic, we hear that the PC will not survive the next generation of games consoles.

    Hmm, MineCraft anyone.

    Krush.

    I think you've missed the point in what i said. Pc gameing is shrinking and i gaved good reasons to support my opinion.

    edit@ MC is one of those exceptional games that can run quite smootly on very low end pc. Like mine. And because i can't aford ne rig every year, and have to stick with my 5 year old laptop I'm not plaing new games almost at all on pc. And there must be loads of people with specs like mine. Therefore games like wow and mc are keeping the platform alive.

  • I think C2 is shapeing very nicely. The interface is nicer and faster in compare to 0.x and html5 is a step in very good direction for many reasons. To list a few would be the fact that pc gaming is shrinking, majority of pc gamers rather play aaa titles since they invested in their machines quite a lot of money. Therfore 2d gameing shifted thorwards mobile devices like iphone and ipad and online arcades where 2d games have still got bigger chancees of being noticed not only by geeks ( thought even there you got unreal engine 3 running on those now, so the competition is getting tougher). So basicaly what I'm saing is that with html5 you can reach wider audiance. Besides that I'm preatty sure that more exporters will come with time, so you'll be able to create stand alone iPhone/iPad apps, exe and maybe even console versions ( I'm counting on it

    Now, I'm copying this from the other thread since i'm not sure how many people saw this, and it hink it can't be missed. The power of html5

    [quote:2l1zods5]

    http://www.andrew-hoyer.com/experiments/cloth/

    and then at this

    http://webdesignledger.com/inspiration/ ... bout-flash

    maybe something will inspire you

  • In regards to lvl editor i whink the priority should be like this:

    • Brush sets: normal brush, spray, fill

    -tileset support

    -autotileset support

    tilesets are very efficient especiely if you want to keep size of of your game low.

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megatronx

Member since 25 Sep, 2008

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